video pattern is in separate func
This commit is contained in:
@@ -80,8 +80,8 @@ For `audio/float32`, the audio package may use `[]float32` internally and keep b
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## Additional implementation priorities
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1. Fix the existing tests or update incorrect expectations after confirming the intended color values and overlay positioning.
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2. Introduce a `run(...) error` orchestration function using shared cancellation and error propagation instead of calling `log.Fatalf` throughout the media loop.
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3. Add a typed audio flow-definition constructor, CPU audio generator, and continuous-flow writer loop using `OpenSamples`, `ChannelFragments`, and `Commit`.
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2. Add a typed audio flow-definition constructor, CPU audio generator, and continuous-flow writer loop using `OpenSamples`, `ChannelFragments`, and `Commit`.
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3. Run video and audio as sibling goroutines with shared cancellation and error propagation.
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4. After audio is complete, measure end-to-end frame time and missed deadlines at 1080p50/60 and UHD. The current wgpu path may be adequate, but it is neither zero-copy nor asynchronous. Treat GPU readback optimization as a separate, potentially large task.
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## Suggested package layout
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@@ -127,4 +127,4 @@ Package compilation succeeds, but the generator package fails these tests:
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## Conclusion
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Keep the chosen Go + go-mxl + wgpu stack. Implement audio on the CPU in its own goroutine and give video and audio separate writers, indices, and pacing loops. Coordinate them through a shared context and the common MXL timebase, not through per-frame messages. Typed external-video configuration is now implemented; the next architectural work is extracting the video runner and adding typed audio construction and generation. The three rendering-test failures remain a separate correctness task.
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Keep the chosen Go + go-mxl + wgpu stack. Implement audio on the CPU in its own goroutine and give video and audio separate writers, indices, and pacing loops. Coordinate them through a shared context and the common MXL timebase, not through per-frame messages. Typed external-video configuration and the context-aware video runner are now implemented; the next architectural work is typed audio construction and generation. The three rendering-test failures remain a separate correctness task.
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+115
-79
@@ -4,7 +4,9 @@
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package main
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"log"
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@@ -407,6 +409,12 @@ func buildVideoConfig(args appArgs) (video.Config, error) {
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return video.Config{
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Definition: definition,
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Pattern: args.pattern,
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Overlay: video.OverlayConfig{
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Text: args.textOverlay,
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X: args.overlayX,
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Y: args.overlayY,
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Position: args.overlayPos,
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},
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}, nil
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}
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@@ -420,129 +428,157 @@ func main() {
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if !parsed.shouldRun {
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return
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}
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args := parsed.args
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ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
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defer stop()
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if err := run(ctx, parsed.args); err != nil {
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log.Printf("%s: %v", APP_NAME, err)
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os.Exit(1)
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}
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}
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func run(ctx context.Context, args appArgs) (runErr error) {
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videoCfg, err := buildVideoConfig(args)
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if err != nil {
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log.Fatalf("video configuration: %v", err)
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return fmt.Errorf("video configuration: %w", err)
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}
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log.Printf("%s %s", APP_NAME, APP_VER)
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log.Printf("Domain: %s", args.domain)
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log.Printf("Video: %dx%d %d/%d",
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videoCfg.Width(),
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videoCfg.Height(),
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videoCfg.Rate().Num,
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videoCfg.Rate().Den,
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)
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videoCfg.Width(), videoCfg.Height(), videoCfg.Rate().Num, videoCfg.Rate().Den)
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log.Printf("Video ID: %s", videoCfg.ID())
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// TODO: if init failed -> CPU generator
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videoPattern := patterns[videoCfg.Pattern]
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gen, err := generator.NewWGPUGenerator(
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videoCfg.Width(),
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videoCfg.Height(),
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videoPattern.kernelPath,
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)
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if err != nil {
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log.Fatalf("wgpu init failed: %v", err)
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}
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defer gen.Close()
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// Static text overlay: rasterized + pre-packed once, stamped on each
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// frame after the GPU render (microseconds per frame).
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var overlay *generator.TextOverlay
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if args.textOverlay != "" {
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face, err := generator.LoadFace("assets/fonts/JetBrainsMonoNLNerdFontMono-Regular.ttf", 48)
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if err != nil {
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log.Fatalf("text overlay init failed: %v", err)
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}
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defer face.Close()
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if args.overlayX < 0 ||
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args.overlayX > int(videoCfg.Width()) ||
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args.overlayY < 0 ||
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args.overlayY > int(videoCfg.Height()) {
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log.Fatalf("text overlay position (%d, %d) is outside the %dx%d video frame",
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args.overlayX, args.overlayY, videoCfg.Width(), videoCfg.Height())
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}
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overlay, err = generator.NewTextOverlay(
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args.textOverlay,
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int(videoCfg.Width()),
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int(videoCfg.Height()),
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args.overlayX,
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args.overlayY,
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args.overlayPos,
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face,
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)
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if err != nil {
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log.Fatalf("text overlay init failed: %v", err)
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}
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}
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inst, err := mxl.NewInstance(args.domain, "")
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if err != nil {
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log.Fatalf("initialize MXL domain %q: %v", args.domain, err)
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return fmt.Errorf("initialize MXL domain %q: %w", args.domain, err)
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}
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defer inst.Close()
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defer func() {
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if err := inst.Close(); err != nil {
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runErr = errors.Join(runErr, fmt.Errorf("close MXL instance: %w", err))
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}
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}()
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flowJSON, err := json.Marshal(videoCfg.Definition)
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return runVideo(ctx, inst, videoCfg)
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}
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func runVideo(ctx context.Context, inst *mxl.Instance, cfg video.Config) (runErr error) {
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pattern, ok := patterns[cfg.Pattern]
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if !ok {
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return fmt.Errorf("unknown video pattern %q", cfg.Pattern)
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}
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// TODO: fall back to a CPU generator if GPU initialization fails.
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gen, err := generator.NewWGPUGenerator(cfg.Width(), cfg.Height(), pattern.kernelPath)
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if err != nil {
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log.Fatalf("marshal video flow definition: %v", err)
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return fmt.Errorf("initialize wgpu video generator: %w", err)
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}
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defer func() {
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if err := gen.Close(); err != nil {
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runErr = errors.Join(runErr, fmt.Errorf("close video generator: %w", err))
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}
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}()
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overlay, err := buildTextOverlay(cfg)
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if err != nil {
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return err
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}
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flowJSON, err := json.Marshal(cfg.Definition)
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if err != nil {
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return fmt.Errorf("marshal video flow definition: %w", err)
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}
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writer, isCreated, err := inst.NewWriter(string(flowJSON))
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if err != nil {
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log.Fatalf("create video writer: %v", err)
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return fmt.Errorf("create video writer: %w", err)
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}
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defer func() {
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if err := writer.Close(); err != nil {
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runErr = errors.Join(runErr, fmt.Errorf("close video writer: %w", err))
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}
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}()
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if !isCreated {
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log.Printf("reusing existing flow: %s, domain: %s", videoCfg.ID(), args.domain)
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log.Printf("reusing existing video flow: %s", cfg.ID())
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}
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defer writer.Close()
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flowCfg := writer.Config()
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rate := flowCfg.Common.GrainRate
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rate := writer.Config().Common.GrainRate
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idx := mxl.CurrentIndex(rate)
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log.Printf("writing flow grainRate=%d/%d starting at idx=%d", rate.Num, rate.Den, idx)
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log.Printf("writing video flow grainRate=%d/%d starting at idx=%d", rate.Num, rate.Den, idx)
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stop := make(chan os.Signal, 1)
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signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
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// core loop
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var grainsWritten int64
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// animation clock: small counter, not the huge grain index.
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// Reason: current wgpu shaders limitations
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var tick uint32
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var tick uint32 // Small animation counter; shaders cannot use the full grain index yet.
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for {
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select {
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case <-stop:
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log.Printf("stopping after %d grains", grainsWritten)
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return
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case <-ctx.Done():
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log.Printf("stopping video after %d grains", grainsWritten)
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return nil
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default:
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}
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gwa, err := writer.OpenGrain(idx)
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grain, err := writer.OpenGrain(idx)
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if err != nil {
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log.Fatalf("open video grain %d: %v", idx, err)
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return fmt.Errorf("open video grain %d: %w", idx, err)
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}
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if err := gen.GenerateFrame(gwa.Payload, int(tick)); err != nil {
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log.Fatalf("generate frame for grain %d: %v", idx, err)
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if err := gen.GenerateFrame(grain.Payload, int(tick)); err != nil {
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return cancelVideoGrain(grain, fmt.Errorf("generate frame for grain %d: %w", idx, err))
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}
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if overlay != nil {
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if err := overlay.ApplyV210(gwa.Payload); err != nil {
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log.Fatalf("apply text overlay to grain %d: %v", idx, err)
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if err := overlay.ApplyV210(grain.Payload); err != nil {
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return cancelVideoGrain(grain, fmt.Errorf("apply text overlay to grain %d: %w", idx, err))
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}
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}
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if err := gwa.Commit(gwa.TotalSlices, 0); err != nil {
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log.Fatalf("commit video grain %d: %v", idx, err)
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if err := grain.Commit(grain.TotalSlices, 0); err != nil {
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return fmt.Errorf("commit video grain %d: %w", idx, err)
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}
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grainsWritten++
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idx++
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tick++
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if grainsWritten%100 == 0 {
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log.Printf("grains written=%d, index=%d", grainsWritten, idx)
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log.Printf("video grains written=%d, next index=%d", grainsWritten, idx)
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}
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// Pace ourselves to roughly the grain rate
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mxl.SleepNs(mxl.NsUntilIndex(idx, rate))
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}
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}
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func buildTextOverlay(cfg video.Config) (overlay *generator.TextOverlay, resultErr error) {
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if cfg.Overlay.Text == "" {
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return nil, nil
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}
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if cfg.Overlay.X < 0 || cfg.Overlay.X > int(cfg.Width()) ||
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cfg.Overlay.Y < 0 || cfg.Overlay.Y > int(cfg.Height()) {
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return nil, fmt.Errorf("text overlay position (%d, %d) is outside the %dx%d video frame",
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cfg.Overlay.X, cfg.Overlay.Y, cfg.Width(), cfg.Height())
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}
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face, err := generator.LoadFace("assets/fonts/JetBrainsMonoNLNerdFontMono-Regular.ttf", 48)
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if err != nil {
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return nil, fmt.Errorf("load text overlay font: %w", err)
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}
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defer func() {
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if err := face.Close(); err != nil {
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resultErr = errors.Join(resultErr, fmt.Errorf("close text overlay font: %w", err))
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}
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}()
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overlay, err = generator.NewTextOverlay(
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cfg.Overlay.Text,
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int(cfg.Width()),
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int(cfg.Height()),
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cfg.Overlay.X,
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cfg.Overlay.Y,
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cfg.Overlay.Position,
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face,
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)
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if err != nil {
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return nil, fmt.Errorf("create text overlay: %w", err)
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}
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return overlay, nil
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}
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func cancelVideoGrain(grain *mxl.GrainWriteAccess, cause error) error {
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if err := grain.Cancel(); err != nil {
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return errors.Join(cause, fmt.Errorf("cancel video grain: %w", err))
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}
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return cause
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}
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@@ -9,6 +9,14 @@ import (
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type Config struct {
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Definition flowdef.Video
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Pattern string
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Overlay OverlayConfig
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}
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type OverlayConfig struct {
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Text string
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X int
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Y int
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Position string
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}
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func (c Config) ID() string {
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