Text + MXL logo pattern
This commit is contained in:
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@@ -0,0 +1,93 @@
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Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
|
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
|
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fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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||||
distributed by the Copyright Holder(s).
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||||
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"Modified Version" refers to any derivative made by adding to, deleting,
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||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
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||||
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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||||
redistribute, and sell modified and unmodified copies of the Font
|
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Software, subject to the following conditions:
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||||
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||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
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||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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|
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
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||||
|
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5) The Font Software, modified or unmodified, in part or in whole,
|
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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@@ -0,0 +1,9 @@
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# JetBrainsMonoNL Nerd Font Mono
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`JetBrainsMonoNLNerdFontMono-Regular.ttf` is the regular, no-ligatures,
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monospaced variant of JetBrains Mono patched by the Nerd Fonts project.
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Source: <https://github.com/ryanoasis/nerd-fonts>
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The font is distributed under the SIL Open Font License 1.1. The complete
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license and copyright notice are included in `OFL.txt`.
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Binary file not shown.
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After Width: | Height: | Size: 3.9 KiB |
+37
-7
@@ -182,7 +182,7 @@ func flagSetAddFlags(fs *pflag.FlagSet, args *appArgs) {
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// Video pattern flags
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fs.Uint8VarP(&args.pattern, "pattern", "p", 0, "Video pattern type [TODO]")
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fs.BoolVar(&args.listPatterns, "list-patterns", false, "List video available video patterns and exit [TODO]")
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fs.StringVarP(&args.textOverlay, "text", "t", "", "Text overlay above video pattern [TODO]")
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fs.StringVarP(&args.textOverlay, "text", "t", "", "Text overlay above video pattern")
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fs.UintVar(&args.videoWidth, "width", 1920, "Video pattern width")
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fs.UintVar(&args.videoHeight, "height", 1080, "Video pattern height")
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fs.StringVar(&args.videoFPS, "fps", "25", "Video pattern FPS")
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@@ -261,12 +261,37 @@ func main() {
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// TODO: if init failed -> CPU generator
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// But before i should create same patterns for both generators
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// and text overlays
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gen, err := generator.NewWGPUGenerator(vi.width, vi.height, "kernels/v210_bars_move.wgsl")
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kernel := "kernels/v210_bars_move.wgsl"
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// kernel = "kernels/v210_dvd_logo.wgsl"
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var genOpts []generator.WGPUOption
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if kernel == "kernels/v210_dvd_logo.wgsl" {
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plane, err := generator.LoadLogoPNG("assets/mxl.png")
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if err != nil {
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log.Fatalf("logo load failed: %v", err)
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}
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genOpts = append(genOpts, generator.WithLogo(plane))
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}
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gen, err := generator.NewWGPUGenerator(vi.width, vi.height, kernel, genOpts...)
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if err != nil {
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log.Fatalf("wgpu init failed: %v", err)
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}
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defer gen.Close()
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// Static text overlay: rasterized + pre-packed once, stamped on each
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// frame after the GPU render (microseconds per frame).
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var overlay *generator.TextOverlay
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if args.textOverlay != "" {
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face, err := generator.LoadFace("assets/fonts/JetBrainsMonoNLNerdFontMono-Regular.ttf", 48)
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if err != nil {
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log.Fatalf("text overlay init failed: %v", err)
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}
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defer face.Close()
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overlay, err = generator.NewTextOverlay(args.textOverlay, int(vi.width), int(vi.height), face)
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if err != nil {
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log.Fatalf("text overlay init failed: %v", err)
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}
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}
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inst, err := mxl.NewInstance(mxlDomain, "")
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if err != nil {
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log.Fatalf("MXL Init Failed: %v", err)
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@@ -291,14 +316,14 @@ func main() {
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signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
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// core loop
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var written int64
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var grainsWritten int64
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// animation clock: small counter, not the huge grain index.
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// Reason: current wgpu shaders limitations
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var tick uint32
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for {
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select {
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case <-stop:
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log.Printf("stopping after %d grains", written)
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log.Printf("stopping after %d grains", grainsWritten)
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return
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default:
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}
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@@ -310,15 +335,20 @@ func main() {
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if err := gen.GenerateFrame(gwa.Payload, int(tick)); err != nil {
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log.Fatalf("GenerateFrame(%d): %v", idx, err)
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}
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if overlay != nil {
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if err := overlay.ApplyV210(gwa.Payload); err != nil {
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log.Fatalf("text overlay: %v", err)
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}
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}
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if err := gwa.Commit(gwa.TotalSlices, 0); err != nil {
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log.Fatalf("Commit(%d): %v", idx, err)
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}
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written++
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grainsWritten++
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idx++
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tick++
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if written%100 == 0 {
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log.Printf("grains written=%d, index=%d", written, idx)
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if grainsWritten%100 == 0 {
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log.Printf("grains written=%d, index=%d", grainsWritten, idx)
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}
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// Pace ourselves to roughly the grain rate
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mxl.SleepNs(mxl.NsUntilIndex(idx, rate))
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@@ -4,10 +4,11 @@ go 1.26.0
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require (
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github.com/gogpu/gputypes v0.8.0
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github.com/gogpu/wgpu v0.34.3
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github.com/gogpu/wgpu v0.34.5
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github.com/google/uuid v1.6.0
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github.com/qvest-digital/go-mxl v1.1.0-rc.4
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github.com/spf13/pflag v1.0.10
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golang.org/x/image v0.46.0
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)
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require (
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@@ -15,5 +16,6 @@ require (
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github.com/go-webgpu/webgpu v0.5.5 // indirect
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github.com/gogpu/gpucontext v0.31.3 // indirect
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github.com/gogpu/naga v0.19.0 // indirect
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golang.org/x/sys v0.47.0 // indirect
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golang.org/x/sys v0.48.0 // indirect
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golang.org/x/text v0.42.0 // indirect
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)
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@@ -8,13 +8,17 @@ github.com/gogpu/gputypes v0.8.0 h1:Iw4g9lqydTcAFKKQWfgbUpdY6WxObGtjf9SuRkzYMJw=
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github.com/gogpu/gputypes v0.8.0/go.mod h1:cnXrDMwTpWTvJLW1Vreop3PcT6a2YP/i3s91rPaOavw=
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github.com/gogpu/naga v0.19.0 h1:+Pu7kahdMhvRWtpEbTW5YFQZPoklccMO4vryEk6w9zU=
|
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github.com/gogpu/naga v0.19.0/go.mod h1:15sQaHKkbqXcwTN+hHYGLsA0WBBnkmYzne/eF5p5WEg=
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github.com/gogpu/wgpu v0.34.3 h1:oV7K5ueBqxZuvp1w9KpArzj15+eOrm/l9ZnM3jcKbXA=
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github.com/gogpu/wgpu v0.34.3/go.mod h1:erhaIjD9psJKjHqAhn5MWdJETcACR1NGoqLhkTAHkFM=
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github.com/gogpu/wgpu v0.34.5 h1:fgfyyhHjhD1mSkScWbeeKXZ2MLDxzC9bemKWPTneyUs=
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github.com/gogpu/wgpu v0.34.5/go.mod h1:erhaIjD9psJKjHqAhn5MWdJETcACR1NGoqLhkTAHkFM=
|
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github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
|
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github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
|
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github.com/qvest-digital/go-mxl v1.1.0-rc.4 h1:qgOGSIv53HYQLTB06m39c6WE2xqMceObViZy5A3rZlA=
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github.com/qvest-digital/go-mxl v1.1.0-rc.4/go.mod h1:cYzyT+S/AONytsKr/DozzFQP2OrNrg/JsQOSjvwn+Rk=
|
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github.com/spf13/pflag v1.0.10 h1:4EBh2KAYBwaONj6b2Ye1GiHfwjqyROoF4RwYO+vPwFk=
|
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github.com/spf13/pflag v1.0.10/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
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golang.org/x/sys v0.47.0 h1:o7XGOvZQCADBQQ4Y7VNq2dRWQR7JmOUW8Kxx4ZsNgWs=
|
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golang.org/x/sys v0.47.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
|
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golang.org/x/image v0.46.0 h1:b1+oYj0Jbp6K5MDT4i4/eZpYlk3V8SJhhDKh6LBHAyQ=
|
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golang.org/x/image v0.46.0/go.mod h1:3B3W05VGVQyuXucLINLjXKrqISASfi4Xj+iCVkLMwew=
|
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golang.org/x/sys v0.48.0 h1:bbX/i/6MgT9BVLM9RT1thmxL04yeTAhbEz4SyadbXoo=
|
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golang.org/x/sys v0.48.0/go.mod h1:hNLxWAXmnKAxqDtdwIYC4bM9oQPEecfsnNMuSxOs3og=
|
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golang.org/x/text v0.42.0 h1:JbOZXgfeCPU9gacVtYliJqOhD+zhrEqK4LfdpmlUZqI=
|
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golang.org/x/text v0.42.0/go.mod h1:ojzP1Z+2QtioaF8DTtO8K5q7JWVVYwZKenzujK0Zd0E=
|
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@@ -0,0 +1,76 @@
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// Logo plane construction for texture-sampling kernels (v210_dvd_logo.wgsl).
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package generator
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import (
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"fmt"
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"image"
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"math"
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"os"
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// PNG decoder registration for LoadLogoPNG.
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_ "image/png"
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)
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// BuildLogoPlane converts an image into the packed logo plane consumed by
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// v210_dvd_logo.wgsl as read-only storage binding 2:
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//
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// logo[0] = width | height<<16
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// logo[1+dy*w+dx] = opaque<<30 | Cr<<20 | Cb<<10 | Y
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//
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// Rec.709 full-range RGB -> 10-bit studio swing, the same transform behind
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// the color-bar tables in the kernels (verified against all 21 bar values).
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// Semi-transparent pixels (alpha >= 50%) count as opaque; the rest show the
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// kernel background through.
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func BuildLogoPlane(img image.Image) ([]uint32, error) {
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b := img.Bounds()
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w, h := b.Dx(), b.Dy()
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if w <= 0 || h <= 0 || w > 0xFFFF || h > 0xFFFF {
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return nil, fmt.Errorf("logo: bad dimensions %dx%d", w, h)
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}
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plane := make([]uint32, 1+w*h)
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plane[0] = uint32(w) | uint32(h)<<16
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for yy := 0; yy < h; yy++ {
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for xx := 0; xx < w; xx++ {
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r, g, bl, a := img.At(b.Min.X+xx, b.Min.Y+yy).RGBA()
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if a < 1<<15 {
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continue // transparent: shader falls back to background
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}
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// At().RGBA() is premultiplied; unpremultiply to full-range RGB.
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rf := float64(r) / float64(a)
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gf := float64(g) / float64(a)
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bf := float64(bl) / float64(a)
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luma := 0.2126*rf + 0.7152*gf + 0.0722*bf
|
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yc := clamp10(64 + math.Round(876*luma))
|
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cb := clamp10(512 + math.Round(448*(bf-luma)/(1-0.0722)))
|
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cr := clamp10(512 + math.Round(448*(rf-luma)/(1-0.2126)))
|
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plane[1+yy*w+xx] = 1<<30 | cr<<20 | cb<<10 | yc
|
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}
|
||||
}
|
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return plane, nil
|
||||
}
|
||||
|
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// clamp10 keeps a 10-bit code inside the legal 4..1019 range.
|
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func clamp10(v float64) uint32 {
|
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switch {
|
||||
case v < 4:
|
||||
return 4
|
||||
case v > 1019:
|
||||
return 1019
|
||||
default:
|
||||
return uint32(v)
|
||||
}
|
||||
}
|
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|
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// LoadLogoPNG reads a PNG file and builds the logo plane.
|
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func LoadLogoPNG(path string) ([]uint32, error) {
|
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f, err := os.Open(path)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("logo: %w", err)
|
||||
}
|
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defer f.Close()
|
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img, _, err := image.Decode(f)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("logo: decode %s: %w", path, err)
|
||||
}
|
||||
return BuildLogoPlane(img)
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
package generator
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/color"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestBuildLogoPlane(t *testing.T) {
|
||||
// 8x4 logo: white left half, near-75% red right half (8-bit 191 is
|
||||
// 0.749, a hair under the exact-0.75 bars value, hence Y=203 not 204),
|
||||
// one transparent pixel at (2,1).
|
||||
img := image.NewRGBA(image.Rect(0, 0, 8, 4))
|
||||
for yy := 0; yy < 4; yy++ {
|
||||
for xx := 0; xx < 8; xx++ {
|
||||
if xx < 4 {
|
||||
img.Set(xx, yy, color.RGBA{255, 255, 255, 255})
|
||||
} else {
|
||||
img.Set(xx, yy, color.RGBA{191, 0, 0, 255})
|
||||
}
|
||||
}
|
||||
}
|
||||
img.Set(2, 1, color.RGBA{0, 0, 0, 0})
|
||||
|
||||
plane, err := BuildLogoPlane(img)
|
||||
if err != nil {
|
||||
t.Fatalf("BuildLogoPlane: %v", err)
|
||||
}
|
||||
if len(plane) != 1+8*4 {
|
||||
t.Fatalf("plane len=%d, want 33", len(plane))
|
||||
}
|
||||
if hdr := plane[0]; hdr != 8|4<<16 {
|
||||
t.Fatalf("header=%#x, want w=8 h=4", hdr)
|
||||
}
|
||||
cases := []struct {
|
||||
dx, dy int
|
||||
opaque bool
|
||||
y, cb, cr uint32
|
||||
}{
|
||||
{1, 1, true, 940, 512, 512}, // white
|
||||
{5, 2, true, 203, 435, 848}, // near-75% red
|
||||
{2, 1, false, 0, 0, 0}, // transparent
|
||||
}
|
||||
for _, c := range cases {
|
||||
s := plane[1+c.dy*8+c.dx]
|
||||
if got := (s >> 30) & 1; got != boolToBit(c.opaque) {
|
||||
t.Fatalf("pixel (%d,%d): opaque=%d, want %v", c.dx, c.dy, got, c.opaque)
|
||||
}
|
||||
if !c.opaque {
|
||||
continue
|
||||
}
|
||||
if s&0x3FF != c.y || (s>>10)&0x3FF != c.cb || (s>>20)&0x3FF != c.cr {
|
||||
t.Fatalf("pixel (%d,%d): got %d/%d/%d, want %d/%d/%d",
|
||||
c.dx, c.dy, s&0x3FF, (s>>10)&0x3FF, (s>>20)&0x3FF, c.y, c.cb, c.cr)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func boolToBit(b bool) uint32 {
|
||||
if b {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
// Static text overlay for v210 frames: text is rasterized with real font
|
||||
// anti-aliasing onto a black backing box, pre-packed into whole v210 blocks
|
||||
// once, and stamped per frame with a block-aligned copy (microseconds).
|
||||
package generator
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"image"
|
||||
"os"
|
||||
|
||||
"golang.org/x/image/font"
|
||||
"golang.org/x/image/font/opentype"
|
||||
"golang.org/x/image/math/fixed"
|
||||
)
|
||||
|
||||
type TextOverlay struct {
|
||||
frameW int
|
||||
x, y int // box top-left in frame pixels
|
||||
w, h int // box size in pixels (w is a multiple of 6)
|
||||
cov []byte // 8-bit anti-alias coverage, row-major w*h
|
||||
blocks []byte // pre-packed v210 tile: h rows x (w/6) blocks x 16 bytes
|
||||
}
|
||||
|
||||
// LoadFace parses a TTF/OTF file and builds a render-ready face at the given
|
||||
// pixel size (DPI 72, full hinting for crisp video text). Call once and
|
||||
// reuse for every overlay.
|
||||
func LoadFace(path string, size float64) (font.Face, error) {
|
||||
data, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("text: %w", err)
|
||||
}
|
||||
f, err := opentype.Parse(data)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("text: parse %s: %w", path, err)
|
||||
}
|
||||
face, err := opentype.NewFace(f, &opentype.FaceOptions{
|
||||
Size: size,
|
||||
DPI: 72,
|
||||
Hinting: font.HintingFull,
|
||||
})
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("text: face %s: %w", path, err)
|
||||
}
|
||||
return face, nil
|
||||
}
|
||||
|
||||
// NewTextOverlay rasterizes text (white, anti-aliased) onto a black backing
|
||||
// box, centered horizontally. Box width and x are multiples of 6 so the box
|
||||
// covers whole v210 blocks and the per-frame copy is word-aligned.
|
||||
func NewTextOverlay(text string, frameW, frameH int, face font.Face) (*TextOverlay, error) {
|
||||
if text == "" {
|
||||
return nil, fmt.Errorf("text: empty string")
|
||||
}
|
||||
if frameW <= 0 || frameW%6 != 0 {
|
||||
return nil, fmt.Errorf("text: frame width %d not a multiple of 6", frameW)
|
||||
}
|
||||
pix := func(v fixed.Int26_6) int { return int(v+63) / 64 } // ceil to px
|
||||
m := face.Metrics()
|
||||
textH := pix(m.Ascent+m.Descent) + 2 // slack for AA/hinting overshoot
|
||||
|
||||
// Box width: sum of per-rune advances (uniform for monospace fonts).
|
||||
spaceAdv, ok := face.GlyphAdvance(' ')
|
||||
if !ok {
|
||||
spaceAdv = m.Height
|
||||
}
|
||||
var total fixed.Int26_6
|
||||
for _, r := range text {
|
||||
a, ok := face.GlyphAdvance(r)
|
||||
if !ok {
|
||||
a = spaceAdv
|
||||
}
|
||||
total += a
|
||||
}
|
||||
textW := pix(total)
|
||||
|
||||
padX := pix(m.Ascent) / 3
|
||||
padY := padX / 2
|
||||
w := 2*padX + textW
|
||||
if r := w % 6; r != 0 {
|
||||
w += 6 - r
|
||||
}
|
||||
if w > frameW {
|
||||
return nil, fmt.Errorf("text: box %dpx wider than frame %dpx", w, frameW)
|
||||
}
|
||||
h := 2*padY + textH
|
||||
const topMargin = 48
|
||||
if topMargin+h > frameH {
|
||||
return nil, fmt.Errorf("text: box %dpx does not fit frame height %dpx", topMargin+h, frameH)
|
||||
}
|
||||
|
||||
o := &TextOverlay{
|
||||
frameW: frameW,
|
||||
x: ((frameW - w) / 2 / 6) * 6,
|
||||
y: topMargin,
|
||||
w: w,
|
||||
h: h,
|
||||
cov: make([]byte, w*h),
|
||||
}
|
||||
|
||||
// Rasterize: drawing white onto *image.Alpha writes pure glyph coverage.
|
||||
dst := image.NewAlpha(image.Rect(0, 0, textW, textH))
|
||||
(&font.Drawer{
|
||||
Dst: dst, Src: image.White, Face: face,
|
||||
Dot: fixed.P(0, pix(m.Ascent)),
|
||||
}).DrawString(text)
|
||||
for row := 0; row < textH; row++ {
|
||||
copy(o.cov[(padY+row)*w+padX:], dst.Pix[row*dst.Stride:row*dst.Stride+textW])
|
||||
}
|
||||
|
||||
o.pack()
|
||||
return o, nil
|
||||
}
|
||||
|
||||
// pack pre-renders the box into v210 blocks: white text (Y=940) blended by
|
||||
// coverage over a black box (Y=64), neutral chroma (512). Same word layout
|
||||
// as the kernels, chroma co-sited with luma samples 0/2/4.
|
||||
func (o *TextOverlay) pack() {
|
||||
const neutral = uint32(512)
|
||||
o.blocks = make([]byte, o.h*(o.w/6)*16)
|
||||
for row := 0; row < o.h; row++ {
|
||||
for blk := 0; blk < o.w/6; blk++ {
|
||||
var y [6]uint32
|
||||
for i := 0; i < 6; i++ {
|
||||
c := int(o.cov[row*o.w+blk*6+i])
|
||||
y[i] = 64 + uint32((c*876+127)/255)
|
||||
}
|
||||
off := (row*(o.w/6) + blk) * 16
|
||||
binary.LittleEndian.PutUint32(o.blocks[off+0:], neutral|(y[0]<<10)|(neutral<<20))
|
||||
binary.LittleEndian.PutUint32(o.blocks[off+4:], y[1]|(neutral<<10)|(y[2]<<20))
|
||||
binary.LittleEndian.PutUint32(o.blocks[off+8:], neutral|(y[3]<<10)|(neutral<<20))
|
||||
binary.LittleEndian.PutUint32(o.blocks[off+12:], y[4]|(neutral<<10)|(y[5]<<20))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ApplyV210 stamps the pre-packed text tile over a packed v210 frame.
|
||||
// The tile occupies whole 16-byte blocks, so this is a row-wise copy.
|
||||
func (o *TextOverlay) ApplyV210(dest []byte) error {
|
||||
lastPixel := (o.y+o.h-1)*o.frameW + o.x + o.w - 1
|
||||
if need := (lastPixel/6 + 1) * 16; len(dest) < need {
|
||||
return fmt.Errorf("text: dest %d bytes too small, need %d", len(dest), need)
|
||||
}
|
||||
tileStride := (o.w / 6) * 16
|
||||
for row := 0; row < o.h; row++ {
|
||||
frameBlock := ((o.y+row)*o.frameW + o.x) / 6
|
||||
src := o.blocks[row*tileStride : (row+1)*tileStride]
|
||||
copy(dest[frameBlock*16:frameBlock*16+tileStride], src)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
package generator
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"path/filepath"
|
||||
"testing"
|
||||
|
||||
"golang.org/x/image/font"
|
||||
)
|
||||
|
||||
func testFace(t *testing.T, size float64) font.Face {
|
||||
t.Helper()
|
||||
face, err := LoadFace(filepath.Join("..", "..", "assets", "fonts",
|
||||
"JetBrainsMonoNLNerdFontMono-Regular.ttf"), size)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadFace: %v", err)
|
||||
}
|
||||
t.Cleanup(func() { face.Close() })
|
||||
return face
|
||||
}
|
||||
|
||||
func TestNewTextOverlay(t *testing.T) {
|
||||
const frameW, frameH = 1920, 1080
|
||||
|
||||
o, err := NewTextOverlay("AB", frameW, frameH, testFace(t, 48))
|
||||
if err != nil {
|
||||
t.Fatalf("NewTextOverlay: %v", err)
|
||||
}
|
||||
if o.w%6 != 0 {
|
||||
t.Fatalf("w=%d not a multiple of 6", o.w)
|
||||
}
|
||||
if o.x%6 != 0 {
|
||||
t.Fatalf("x=%d not a multiple of 6", o.x)
|
||||
}
|
||||
if center := o.x + o.w/2; center < frameW/2-3 || center > frameW/2+3 {
|
||||
t.Fatalf("box center %d not near frame center %d", center, frameW/2)
|
||||
}
|
||||
if o.y != 48 {
|
||||
t.Fatalf("y=%d, want 48", o.y)
|
||||
}
|
||||
if o.blocks == nil || len(o.blocks) != o.h*(o.w/6)*16 {
|
||||
t.Fatalf("pre-packed tile has wrong size")
|
||||
}
|
||||
if o.cov[2*o.w+2] != 0 {
|
||||
t.Fatalf("padding pixel (2,2) covered: %d", o.cov[2*o.w+2])
|
||||
}
|
||||
nonzero, full := 0, 0
|
||||
for _, c := range o.cov {
|
||||
if c > 0 {
|
||||
nonzero++
|
||||
}
|
||||
if c == 255 {
|
||||
full++
|
||||
}
|
||||
}
|
||||
if nonzero < 100 {
|
||||
t.Fatalf("too few covered pixels: %d", nonzero)
|
||||
}
|
||||
if full == 0 {
|
||||
t.Fatalf("no fully covered (255) pixels")
|
||||
}
|
||||
|
||||
// Text without descenders ("AB") must leave the bottom quarter empty;
|
||||
// text with a descender ("Ag") must have coverage there.
|
||||
for _, tc := range []struct {
|
||||
text string
|
||||
wantAny bool
|
||||
}{
|
||||
{"AB", false},
|
||||
{"Ag", true},
|
||||
} {
|
||||
o, err := NewTextOverlay(tc.text, frameW, frameH, testFace(t, 48))
|
||||
if err != nil {
|
||||
t.Fatalf("NewTextOverlay(%q): %v", tc.text, err)
|
||||
}
|
||||
any := false
|
||||
for row := o.h * 3 / 4; row < o.h; row++ {
|
||||
for col := 0; col < o.w; col++ {
|
||||
if o.cov[row*o.w+col] > 0 {
|
||||
any = true
|
||||
}
|
||||
}
|
||||
}
|
||||
if any != tc.wantAny {
|
||||
t.Fatalf("%q: coverage in bottom quarter = %v, want %v", tc.text, any, tc.wantAny)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestTextOverlayApplyV210(t *testing.T) {
|
||||
const frameW, frameH = 1920, 1080
|
||||
o, err := NewTextOverlay("MXL", frameW, frameH, testFace(t, 48))
|
||||
if err != nil {
|
||||
t.Fatalf("NewTextOverlay: %v", err)
|
||||
}
|
||||
|
||||
frame := make([]byte, frameW*frameH*8/3)
|
||||
for i := range frame {
|
||||
frame[i] = 0x5A // marker: untouched regions must survive
|
||||
}
|
||||
if err := o.ApplyV210(frame); err != nil {
|
||||
t.Fatalf("ApplyV210: %v", err)
|
||||
}
|
||||
|
||||
sample := func(x, y int) (yc, cb, cr uint32) {
|
||||
p := y*frameW + x
|
||||
off := (p / 6) * 16
|
||||
w0 := binary.LittleEndian.Uint32(frame[off:])
|
||||
w1 := binary.LittleEndian.Uint32(frame[off+4:])
|
||||
w2 := binary.LittleEndian.Uint32(frame[off+8:])
|
||||
w3 := binary.LittleEndian.Uint32(frame[off+12:])
|
||||
switch p % 6 {
|
||||
case 0:
|
||||
return (w0 >> 10) & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF
|
||||
case 1:
|
||||
return w1 & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF
|
||||
case 2:
|
||||
return (w1 >> 20) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF
|
||||
case 3:
|
||||
return (w2 >> 10) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF
|
||||
case 4:
|
||||
return w3 & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF
|
||||
default:
|
||||
return (w3 >> 20) & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF
|
||||
}
|
||||
}
|
||||
|
||||
// Every box pixel: Y from coverage, neutral chroma at even columns.
|
||||
for row := 0; row < o.h; row++ {
|
||||
for col := 0; col < o.w; col++ {
|
||||
wantY := uint32(64 + (int(o.cov[row*o.w+col])*876+127)/255)
|
||||
yc, cb, cr := sample(o.x+col, o.y+row)
|
||||
if yc != wantY {
|
||||
t.Fatalf("box pixel (%d,%d): Y=%d, want %d", o.x+col, o.y+row, yc, wantY)
|
||||
}
|
||||
if (o.x+col)%2 == 0 && (cb != 512 || cr != 512) {
|
||||
t.Fatalf("box pixel (%d,%d): Cb=%d Cr=%d, want 512/512", o.x+col, o.y+row, cb, cr)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Blocks just outside the box (right edge and below) must be untouched.
|
||||
for _, p := range [][2]int{
|
||||
{o.x + o.w, o.y}, // right of box, block-aligned
|
||||
{o.x, o.y + o.h}, // below box
|
||||
{o.x + o.w, o.y + o.h}, // corner
|
||||
{100, 1000}, // far away
|
||||
} {
|
||||
off := ((p[1]*frameW + p[0]) / 6) * 16
|
||||
for i := 0; i < 16; i++ {
|
||||
if frame[off+i] != 0x5A {
|
||||
t.Fatalf("block at (%d,%d) modified outside the box", p[0], p[1])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+56
-10
@@ -35,6 +35,8 @@ type WGPUGenerator struct {
|
||||
out *wgpu.Buffer
|
||||
host *wgpu.Buffer
|
||||
uniform *wgpu.Buffer
|
||||
logo *wgpu.Buffer
|
||||
logoPlane []uint32
|
||||
params []byte
|
||||
width int
|
||||
height int
|
||||
@@ -44,13 +46,27 @@ type WGPUGenerator struct {
|
||||
|
||||
var _ FrameGenerator = (*WGPUGenerator)(nil)
|
||||
|
||||
func NewWGPUGenerator(width, height uint, kernelPath string) (*WGPUGenerator, error) {
|
||||
// WGPUOption customizes NewWGPUGenerator.
|
||||
type WGPUOption func(*WGPUGenerator)
|
||||
|
||||
// WithLogo attaches a packed logo plane (see BuildLogoPlane) as read-only
|
||||
// storage binding 2 for kernels that sample it (v210_dvd_logo.wgsl).
|
||||
func WithLogo(plane []uint32) WGPUOption {
|
||||
return func(g *WGPUGenerator) {
|
||||
g.logoPlane = plane
|
||||
}
|
||||
}
|
||||
|
||||
func NewWGPUGenerator(width, height uint, kernelPath string, opts ...WGPUOption) (*WGPUGenerator, error) {
|
||||
g := &WGPUGenerator{
|
||||
width: int(width),
|
||||
height: int(height),
|
||||
blocks: int(width*height) / 6,
|
||||
params: make([]byte, 16),
|
||||
}
|
||||
for _, opt := range opts {
|
||||
opt(g)
|
||||
}
|
||||
g.frameSize = uint64(g.blocks) * 16
|
||||
binary.LittleEndian.PutUint32(g.params[0:], uint32(width))
|
||||
binary.LittleEndian.PutUint32(g.params[4:], uint32(height))
|
||||
@@ -105,22 +121,48 @@ func NewWGPUGenerator(width, height uint, kernelPath string) (*WGPUGenerator, er
|
||||
g.Close()
|
||||
return nil, fmt.Errorf("wgpu: write params: %w", err)
|
||||
}
|
||||
bglEntries := []gputypes.BindGroupLayoutEntry{
|
||||
{Binding: 0, Visibility: wgpu.ShaderStageCompute, Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeStorage}},
|
||||
{Binding: 1, Visibility: wgpu.ShaderStageCompute, Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeUniform}},
|
||||
}
|
||||
bgEntries := []wgpu.BindGroupEntry{
|
||||
{Binding: 0, Buffer: g.out, Size: g.frameSize},
|
||||
{Binding: 1, Buffer: g.uniform, Size: uint64(len(g.params))},
|
||||
}
|
||||
if g.logoPlane != nil {
|
||||
logoBytes := make([]byte, 4*len(g.logoPlane))
|
||||
for i, v := range g.logoPlane {
|
||||
binary.LittleEndian.PutUint32(logoBytes[4*i:], v)
|
||||
}
|
||||
if g.logo, err = g.device.CreateBuffer(&wgpu.BufferDescriptor{
|
||||
Label: "v210-logo", Size: uint64(len(logoBytes)),
|
||||
Usage: wgpu.BufferUsageStorage | wgpu.BufferUsageCopyDst,
|
||||
}); err != nil {
|
||||
g.Close()
|
||||
return nil, fmt.Errorf("wgpu: logo buffer: %w", err)
|
||||
}
|
||||
if err := g.queue.WriteBuffer(g.logo, 0, logoBytes); err != nil {
|
||||
g.Close()
|
||||
return nil, fmt.Errorf("wgpu: write logo: %w", err)
|
||||
}
|
||||
bglEntries = append(bglEntries, gputypes.BindGroupLayoutEntry{
|
||||
Binding: 2, Visibility: wgpu.ShaderStageCompute,
|
||||
Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeReadOnlyStorage},
|
||||
})
|
||||
bgEntries = append(bgEntries, wgpu.BindGroupEntry{
|
||||
Binding: 2, Buffer: g.logo, Size: uint64(len(logoBytes)),
|
||||
})
|
||||
}
|
||||
if g.bgl, err = g.device.CreateBindGroupLayout(&wgpu.BindGroupLayoutDescriptor{
|
||||
Label: "v210-bgl",
|
||||
Entries: []gputypes.BindGroupLayoutEntry{
|
||||
{Binding: 0, Visibility: wgpu.ShaderStageCompute, Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeStorage}},
|
||||
{Binding: 1, Visibility: wgpu.ShaderStageCompute, Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeUniform}},
|
||||
},
|
||||
Label: "v210-bgl",
|
||||
Entries: bglEntries,
|
||||
}); err != nil {
|
||||
g.Close()
|
||||
return nil, fmt.Errorf("wgpu: bind group layout: %w", err)
|
||||
}
|
||||
if g.bg, err = g.device.CreateBindGroup(&wgpu.BindGroupDescriptor{
|
||||
Label: "v210-bg", Layout: g.bgl,
|
||||
Entries: []wgpu.BindGroupEntry{
|
||||
{Binding: 0, Buffer: g.out, Size: g.frameSize},
|
||||
{Binding: 1, Buffer: g.uniform, Size: uint64(len(g.params))},
|
||||
},
|
||||
Entries: bgEntries,
|
||||
}); err != nil {
|
||||
g.Close()
|
||||
return nil, fmt.Errorf("wgpu: bind group: %w", err)
|
||||
@@ -212,6 +254,10 @@ func (g *WGPUGenerator) Close() error {
|
||||
g.uniform.Release()
|
||||
g.uniform = nil
|
||||
}
|
||||
if g.logo != nil {
|
||||
g.logo.Release()
|
||||
g.logo = nil
|
||||
}
|
||||
if g.host != nil {
|
||||
g.host.Release()
|
||||
g.host = nil
|
||||
|
||||
@@ -0,0 +1,169 @@
|
||||
package generator
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"image"
|
||||
"image/color"
|
||||
"math"
|
||||
"path/filepath"
|
||||
"testing"
|
||||
)
|
||||
|
||||
const logoW, logoH = 8, 4
|
||||
|
||||
func TestWGPUDVDLogo(t *testing.T) {
|
||||
const width, height = 1920, 1080
|
||||
|
||||
// Synthetic 8x4 logo: white left half, near-75% red right half, one
|
||||
// transparent pixel at (2,1) to exercise the alpha fallback.
|
||||
img := image.NewRGBA(image.Rect(0, 0, logoW, logoH))
|
||||
for yy := 0; yy < logoH; yy++ {
|
||||
for xx := 0; xx < logoW; xx++ {
|
||||
if xx < 4 {
|
||||
img.Set(xx, yy, color.RGBA{255, 255, 255, 255})
|
||||
} else {
|
||||
img.Set(xx, yy, color.RGBA{191, 0, 0, 255})
|
||||
}
|
||||
}
|
||||
}
|
||||
img.Set(2, 1, color.RGBA{0, 0, 0, 0})
|
||||
plane, err := BuildLogoPlane(img)
|
||||
if err != nil {
|
||||
t.Fatalf("plane: %v", err)
|
||||
}
|
||||
|
||||
g, err := NewWGPUGenerator(width, height,
|
||||
filepath.Join("..", "..", "kernels", "v210_dvd_logo.wgsl"), WithLogo(plane))
|
||||
if err != nil {
|
||||
t.Fatalf("init: %v", err)
|
||||
}
|
||||
defer g.Close()
|
||||
|
||||
buf := make([]byte, width*height*8/3)
|
||||
sample := func(x, y int) (yc, cb, cr uint32) {
|
||||
p := y*width + x
|
||||
off := (p / 6) * 16
|
||||
w0 := binary.LittleEndian.Uint32(buf[off:])
|
||||
w1 := binary.LittleEndian.Uint32(buf[off+4:])
|
||||
w2 := binary.LittleEndian.Uint32(buf[off+8:])
|
||||
w3 := binary.LittleEndian.Uint32(buf[off+12:])
|
||||
switch p % 6 {
|
||||
case 0:
|
||||
return (w0 >> 10) & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF
|
||||
case 1:
|
||||
return w1 & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF
|
||||
case 2:
|
||||
return (w1 >> 20) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF
|
||||
case 3:
|
||||
return (w2 >> 10) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF
|
||||
case 4:
|
||||
return w3 & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF
|
||||
default:
|
||||
return (w3 >> 20) & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF
|
||||
}
|
||||
}
|
||||
|
||||
// Float32 mirrors of the shader position math and bilinear tap blend
|
||||
// (kernels/v210_dvd_logo.wgsl), so expectations track the shader exactly.
|
||||
tri01 := func(x float32) float32 {
|
||||
f := x - float32(math.Floor(float64(x)))
|
||||
if f > 0.5 {
|
||||
return 2 - 2*f
|
||||
}
|
||||
return 2 * f
|
||||
}
|
||||
type logoPos struct {
|
||||
bx, by int
|
||||
fx, fy float32
|
||||
}
|
||||
logoOrigin := func(frame uint32) logoPos {
|
||||
tick := float32(frame) / 25.0
|
||||
lx := tri01(tick*0.061) * (float32(width) - logoW)
|
||||
ly := tri01(tick*0.088) * (float32(height) - logoH)
|
||||
return logoPos{int(lx), int(ly), lx - float32(int(lx)), ly - float32(int(ly))}
|
||||
}
|
||||
tap := func(dx, dy int) [3]float32 {
|
||||
if dx < 0 || dy < 0 || dx >= logoW || dy >= logoH {
|
||||
return [3]float32{}
|
||||
}
|
||||
s := plane[1+dy*logoW+dx]
|
||||
if s>>30 == 0 {
|
||||
return [3]float32{}
|
||||
}
|
||||
return [3]float32{float32(s&0x3FF) - 64, float32((s>>10)&0x3FF) - 512, float32((s>>20)&0x3FF) - 512}
|
||||
}
|
||||
mix3 := func(a, b [3]float32, k float32) [3]float32 {
|
||||
return [3]float32{a[0] + k*(b[0]-a[0]), a[1] + k*(b[1]-a[1]), a[2] + k*(b[2]-a[2])}
|
||||
}
|
||||
expect := func(p logoPos, px, py int) (yc, cb, cr uint32) {
|
||||
m, n := px-p.bx, py-p.by
|
||||
top := mix3(tap(m, n-1), tap(m-1, n-1), p.fx)
|
||||
bot := mix3(tap(m, n), tap(m-1, n), p.fx)
|
||||
d := mix3(bot, top, p.fy)
|
||||
return uint32(64 + d[0] + 0.5), uint32(512 + d[1] + 0.5), uint32(512 + d[2] + 0.5)
|
||||
}
|
||||
// tol allows +-1 code for blended pixels (FMA contraction on GPU may
|
||||
// differ from Go's separately-rounded float32 ops by 1 ulp).
|
||||
check := func(p logoPos, px, py int, tol int, desc string) {
|
||||
t.Helper()
|
||||
yc, cb, cr := sample(px, py)
|
||||
wy, wcb, wcr := expect(p, px, py)
|
||||
dy, dcb, dcr := int(yc)-int(wy), int(cb)-int(wcb), int(cr)-int(wcr)
|
||||
if abs(dy) > tol || abs(dcb) > tol || abs(dcr) > tol {
|
||||
t.Fatalf("%s: (%d,%d) got %d/%d/%d, want %d/%d/%d (diff %d/%d/%d, tol %d)",
|
||||
desc, px, py, yc, cb, cr, wy, wcb, wcr, dy, dcb, dcr, tol)
|
||||
}
|
||||
}
|
||||
|
||||
// tick 0: fx=fy=0 -> pure nearest lookup, exact values known upfront
|
||||
if err := g.GenerateFrame(buf, 0); err != nil {
|
||||
t.Fatalf("tick 0: %v", err)
|
||||
}
|
||||
p0 := logoOrigin(0)
|
||||
if p0.bx != 0 || p0.by != 0 || p0.fx != 0 || p0.fy != 0 {
|
||||
t.Fatalf("tick 0 origin %+v, want (0,0,0,0)", p0)
|
||||
}
|
||||
check(p0, 1, 1, 0, "tick 0 white pixel")
|
||||
if y, cb, cr := sample(1, 1); y != 940 || cb != 512 || cr != 512 {
|
||||
t.Fatalf("tick 0 white pixel: got %d/%d/%d, want 940/512/512", y, cb, cr)
|
||||
}
|
||||
check(p0, 2, 1, 0, "tick 0 transparent pixel")
|
||||
if y, _, _ := sample(2, 1); y != 64 {
|
||||
t.Fatalf("tick 0 transparent pixel: Y=%d, want background 64", y)
|
||||
}
|
||||
check(p0, 5, 2, 0, "tick 0 red pixel")
|
||||
if y, cb, cr := sample(5, 2); y != 203 || cb != 435 || cr != 848 {
|
||||
t.Fatalf("tick 0 red pixel: got %d/%d/%d, want 203/435/848", y, cb, cr)
|
||||
}
|
||||
check(p0, 10, 1, 0, "tick 0 right of logo")
|
||||
check(p0, 1, 5, 0, "tick 0 below logo")
|
||||
|
||||
// tick 100: origin (933,757), fx~0.056 fy~0.504 -> bilinear blending.
|
||||
// (934,758) lands on solid white (all 4 taps white) and must reproduce
|
||||
// the texel exactly; (935,759) straddles the transparent pixel (2,1)
|
||||
// and must match the mirrored blend within +-1.
|
||||
if err := g.GenerateFrame(buf, 100); err != nil {
|
||||
t.Fatalf("tick 100: %v", err)
|
||||
}
|
||||
p100 := logoOrigin(100)
|
||||
if p100.bx != 933 || p100.by != 757 {
|
||||
t.Fatalf("tick 100 origin (%d,%d), want (933,757)", p100.bx, p100.by)
|
||||
}
|
||||
check(p100, 934, 758, 0, "tick 100 solid pixel exact")
|
||||
if y, _, _ := sample(934, 758); y != 940 {
|
||||
t.Fatalf("tick 100 solid pixel: Y=%d, want exact texel 940", y)
|
||||
}
|
||||
check(p100, 935, 759, 1, "tick 100 blended over transparent pixel")
|
||||
check(p100, 960, 540, 0, "tick 100 frame center")
|
||||
if y, _, _ := sample(960, 540); y != 64 {
|
||||
t.Fatalf("tick 100 frame center: Y=%d, want background 64", y)
|
||||
}
|
||||
check(p100, 2, 1, 0, "tick 100 old logo position")
|
||||
}
|
||||
|
||||
func abs(v int) int {
|
||||
if v < 0 {
|
||||
return -v
|
||||
}
|
||||
return v
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
// DVD-style bouncing logo (image texture, e.g. assets/mxl.png) on studio black,
|
||||
// Rec.709, 10-bit Y'CbCr, packed as v210 (4:2:2).
|
||||
// One work-item per 16-byte block = 6 pixels (6 Y + 3 Cb + 3 Cr).
|
||||
// Stateless bounce: logo position is a pure function of the frame tick
|
||||
// (two triangle waves), so no velocity/position state is carried between frames.
|
||||
//
|
||||
// Sub-pixel motion: the logo plane is bilinearly resampled at the fractional
|
||||
// position, so edges glide continuously instead of stepping whole pixels.
|
||||
// The blend is built from mix() chains, which reproduce texel values exactly
|
||||
// in solid regions (mix of equal values is exact in f32).
|
||||
//
|
||||
// Logo plane (binding 2, read-only), one u32 per logo pixel:
|
||||
// logo[0] = logo_w | logo_h << 16
|
||||
// logo[1 + dy*logo_w + dx] = opaque<<30 | Cr<<20 | Cb<<10 | Y
|
||||
|
||||
struct Params {
|
||||
width: u32,
|
||||
height: u32,
|
||||
frame: u32, // animation tick (0,1,2,... per generated frame), NOT the raw grain index
|
||||
_pad0: u32,
|
||||
};
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> out: array<u32>;
|
||||
@group(0) @binding(1) var<uniform> params: Params;
|
||||
@group(0) @binding(2) var<storage, read> logo: array<u32>;
|
||||
|
||||
// 0 -> 1 -> 0 triangle wave; input is elapsed bounce cycles.
|
||||
fn tri01(x: f32) -> f32 {
|
||||
let f = fract(x);
|
||||
return select(2.0 * f, 2.0 - 2.0 * f, f > 0.5);
|
||||
}
|
||||
|
||||
// Deviation of a logo texel from the background (64/512/512); zero when the
|
||||
// texel is transparent or out of the plane. u32 wraparound in the callers
|
||||
// makes every lower/upper bound case fail the range test, so out-of-bounds
|
||||
// needs no special handling.
|
||||
fn tap(lw: u32, lh: u32, dx: u32, dy: u32) -> vec3<f32> {
|
||||
if (dx < lw && dy < lh) {
|
||||
let s = logo[1u + dy * lw + dx];
|
||||
if ((s >> 30u) & 1u == 1u) {
|
||||
return vec3<f32>(f32(s & 0x3FFu) - 64.0,
|
||||
f32((s >> 10u) & 0x3FFu) - 512.0,
|
||||
f32((s >> 20u) & 0x3FFu) - 512.0);
|
||||
}
|
||||
}
|
||||
return vec3<f32>(0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
@compute @workgroup_size(64)
|
||||
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let block = gid.x;
|
||||
let total = (params.width * params.height) / 6u;
|
||||
if (block >= total) {
|
||||
return;
|
||||
}
|
||||
|
||||
let x = (block * 6u) % params.width;
|
||||
let py = (block * 6u) / params.width;
|
||||
|
||||
// Logo geometry comes from the plane header.
|
||||
let hdr = logo[0];
|
||||
let lw = hdr & 0xFFFFu;
|
||||
let lh = hdr >> 16u;
|
||||
|
||||
// Slow glide: ~8.6 px/frame horizontal, ~6.5 px/frame vertical at 25 fps.
|
||||
// Near-irrational speed ratio (~sqrt(2)) covers the whole frame and
|
||||
// rarely repeats the path, like the DVD logo.
|
||||
let t = f32(params.frame) / 25.0;
|
||||
let lx = tri01(t * 0.061) * max(f32(params.width) - f32(lw), 0.0);
|
||||
let ly = tri01(t * 0.088) * max(f32(params.height) - f32(lh), 0.0);
|
||||
let bx = u32(lx); // integer part of the position
|
||||
let by = u32(ly);
|
||||
let fx = lx - f32(bx); // fractional part, [0,1)
|
||||
let fy = ly - f32(by);
|
||||
|
||||
var y: array<u32, 6>;
|
||||
var cb: array<u32, 6>;
|
||||
var cr: array<u32, 6>;
|
||||
for (var i = 0u; i < 6u; i++) {
|
||||
// Screen pixel (x+i, py) covers logo-plane footprint [m-f, m+1-f) x
|
||||
// [n-f, n+1-f): texel m-1 gets weight fx, texel m gets 1-fx (same
|
||||
// vertically). Chroma is blended the same way and packed at even
|
||||
// columns, matching v210 4:2:2 co-siting.
|
||||
let m = (x + i) - bx;
|
||||
let n = py - by;
|
||||
let top = mix(tap(lw, lh, m, n - 1u), tap(lw, lh, m - 1u, n - 1u), fx);
|
||||
let bot = mix(tap(lw, lh, m, n), tap(lw, lh, m - 1u, n), fx);
|
||||
let d = mix(bot, top, fy);
|
||||
y[i] = u32(64.0 + d.x + 0.5);
|
||||
cb[i] = u32(512.0 + d.y + 0.5);
|
||||
cr[i] = u32(512.0 + d.z + 0.5);
|
||||
}
|
||||
|
||||
// v210 word layout, chroma co-sited with luma samples 0/2/4:
|
||||
// w0 = Cb0|Y0<<10|Cr0<<20; w1 = Y1|Cb2<<10|Y2<<20;
|
||||
// w2 = Cr2|Y3<<10|Cb4<<20; w3 = Y4|Cr4<<10|Y5<<20
|
||||
out[block * 4u + 0u] = (cb[0] & 0x3FFu) | ((y[0] & 0x3FFu) << 10u) | ((cr[0] & 0x3FFu) << 20u);
|
||||
out[block * 4u + 1u] = (y[1] & 0x3FFu) | ((cb[2] & 0x3FFu) << 10u) | ((y[2] & 0x3FFu) << 20u);
|
||||
out[block * 4u + 2u] = (cr[2] & 0x3FFu) | ((y[3] & 0x3FFu) << 10u) | ((cb[4] & 0x3FFu) << 20u);
|
||||
out[block * 4u + 3u] = (y[4] & 0x3FFu) | ((cr[4] & 0x3FFu) << 10u) | ((y[5] & 0x3FFu) << 20u);
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
// 75% SMPTE color bars + moving square, Rec.709, 10-bit Y'CbCr, packed as v210 (4:2:2).
|
||||
// One work-item per 16-byte block = 6 pixels (6 Y + 3 Cb + 3 Cr).
|
||||
|
||||
struct Params {
|
||||
width: u32,
|
||||
height: u32,
|
||||
frame: u32, // animation tick (0,1,2,... per generated frame), NOT the raw grain index
|
||||
_pad0: u32,
|
||||
};
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> out: array<u32>;
|
||||
@group(0) @binding(1) var<uniform> params: Params;
|
||||
|
||||
fn bar_index(px: u32) -> u32 {
|
||||
return min((px * 7u) / params.width, 6u);
|
||||
}
|
||||
|
||||
@compute @workgroup_size(64)
|
||||
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
||||
let block = gid.x;
|
||||
let total = (params.width * params.height) / 6u;
|
||||
if (block >= total) {
|
||||
return;
|
||||
}
|
||||
|
||||
let x = (block * 6u) % params.width;
|
||||
let py = (block * 6u) / params.width;
|
||||
|
||||
// Bar order: 75% white, yellow, cyan, green, magenta, red, blue
|
||||
let y_tab = array<u32, 7>(721u, 674u, 581u, 534u, 251u, 204u, 111u);
|
||||
let cb_tab = array<u32, 7>(512u, 176u, 589u, 253u, 771u, 435u, 848u);
|
||||
let cr_tab = array<u32, 7>(512u, 543u, 176u, 207u, 817u, 848u, 481u);
|
||||
|
||||
// Moving square: horizontal oscillation around screen center.
|
||||
// frame is a small tick; converting the huge raw grain index here
|
||||
// would destroy f32 precision and freeze the motion.
|
||||
let centerX = f32(params.width) / 2.0;
|
||||
let centerY = f32(params.height) / 2.0;
|
||||
let fps = 25.0;
|
||||
let t = f32(params.frame) / fps;
|
||||
const squareSize = 150u;
|
||||
let half = f32(squareSize) / 2.0;
|
||||
let offsetPixels = sin(t * 0.5) * (centerX - half);
|
||||
|
||||
let sq_x_min = centerX - half + offsetPixels;
|
||||
let sq_x_max = centerX + half + offsetPixels;
|
||||
let sq_y_min = centerY - half;
|
||||
let sq_y_max = centerY + half;
|
||||
let py_f = f32(py);
|
||||
|
||||
var y: array<u32, 6>;
|
||||
var cb: array<u32, 6>;
|
||||
var cr: array<u32, 6>;
|
||||
for (var i = 0u; i < 6u; i++) {
|
||||
let px = f32(x + i);
|
||||
y[i] = 64u + (u32(px) * 876u) / params.width;
|
||||
cb[i] = 512u;
|
||||
cr[i] = 512u;
|
||||
if (px >= sq_x_min && px < sq_x_max && py_f >= sq_y_min && py_f < sq_y_max) {
|
||||
// inverted bar: luma mirrored across studio range (64..940),
|
||||
// chroma mirrored across neutral 512
|
||||
y[i] = 1004u - y[i];
|
||||
cb[i] = 1024u - cb[i];
|
||||
cr[i] = 1024u - cr[i];
|
||||
}
|
||||
}
|
||||
|
||||
// v210 word layout, chroma co-sited with luma samples 0/2/4:
|
||||
// w0 = Cb0|Y0<<10|Cr0<<20; w1 = Y1|Cb2<<10|Y2<<20;
|
||||
// w2 = Cr2|Y3<<10|Cb4<<20; w3 = Y4|Cr4<<10|Y5<<20
|
||||
out[block * 4u + 0u] = (cb[0] & 0x3FFu) | ((y[0] & 0x3FFu) << 10u) | ((cr[0] & 0x3FFu) << 20u);
|
||||
out[block * 4u + 1u] = (y[1] & 0x3FFu) | ((cb[2] & 0x3FFu) << 10u) | ((y[2] & 0x3FFu) << 20u);
|
||||
out[block * 4u + 2u] = (cr[2] & 0x3FFu) | ((y[3] & 0x3FFu) << 10u) | ((cb[4] & 0x3FFu) << 20u);
|
||||
out[block * 4u + 3u] = (y[4] & 0x3FFu) | ((cr[4] & 0x3FFu) << 10u) | ((y[5] & 0x3FFu) << 20u);
|
||||
}
|
||||
Reference in New Issue
Block a user