audio integration to main

This commit is contained in:
Dmitry Sergeev
2026-09-16 22:01:53 +03:00
parent ce00305c25
commit ce547451a0
3 changed files with 130 additions and 0 deletions
+67
View File
@@ -162,3 +162,70 @@ func TestBuildVideoConfigFromFile(t *testing.T) {
t.Fatalf("rate = %d/%d, want file value 60000/1001", cfg.Rate().Num, cfg.Rate().Den)
}
}
func TestBuildAudioConfigDisabled(t *testing.T) {
cfg, err := buildAudioConfig(appArgs{})
if err != nil {
t.Fatalf("buildAudioConfig: %v", err)
}
if cfg != nil {
t.Fatalf("config = %+v, want nil for disabled audio", cfg)
}
}
func TestBuildAudioConfigFromArgs(t *testing.T) {
cfg, err := buildAudioConfig(appArgs{
audioUUID: "b3bb5be7-9fe9-4324-a5bb-4c70e1084449",
audioChannels: 2,
audioSamplingFreq: "48",
})
if err != nil {
t.Fatalf("buildAudioConfig: %v", err)
}
if cfg == nil {
t.Fatal("config is nil")
}
if cfg.Channels() != 2 {
t.Fatalf("channels = %d, want 2", cfg.Channels())
}
if cfg.Rate().Num != 48000 || cfg.Rate().Den != 1 {
t.Fatalf("rate = %d/%d, want 48000/1", cfg.Rate().Num, cfg.Rate().Den)
}
}
func TestBuildAudioConfigFromFile(t *testing.T) {
definition, err := flowdef.NewFloat32Audio(
"b3bb5be7-9fe9-4324-a5bb-4c70e1084449",
8,
flowdef.Rational{Numerator: 96000, Denominator: 1},
)
if err != nil {
t.Fatalf("NewFloat32Audio: %v", err)
}
data, err := json.Marshal(definition)
if err != nil {
t.Fatalf("json.Marshal: %v", err)
}
path := t.TempDir() + "/audio.json"
if err := os.WriteFile(path, data, 0o600); err != nil {
t.Fatalf("os.WriteFile: %v", err)
}
cfg, err := buildAudioConfig(appArgs{
audioFlowDefFile: path,
audioChannels: 2,
audioSamplingFreq: "48",
})
if err != nil {
t.Fatalf("buildAudioConfig: %v", err)
}
if cfg == nil {
t.Fatal("config is nil")
}
if cfg.Channels() != 8 {
t.Fatalf("channels = %d, want file value 8", cfg.Channels())
}
if cfg.Rate().Num != 96000 || cfg.Rate().Den != 1 {
t.Fatalf("rate = %d/%d, want file value 96000/1", cfg.Rate().Num, cfg.Rate().Den)
}
}