rendering tests fixed

This commit is contained in:
Dmitry Sergeev
2026-09-16 23:58:45 +03:00
parent 6fa3dea391
commit eeb13c3bd4
6 changed files with 159 additions and 120 deletions
+27
View File
@@ -0,0 +1,27 @@
package generator
import "encoding/binary"
func sampleV210(buf []byte, width, x, y int) (yc, cb, cr uint32) {
pixel := y*width + x
offset := (pixel / 6) * 16
w0 := binary.LittleEndian.Uint32(buf[offset:])
w1 := binary.LittleEndian.Uint32(buf[offset+4:])
w2 := binary.LittleEndian.Uint32(buf[offset+8:])
w3 := binary.LittleEndian.Uint32(buf[offset+12:])
switch pixel % 6 {
case 0:
return (w0 >> 10) & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF
case 1:
return w1 & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF
case 2:
return (w1 >> 20) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF
case 3:
return (w2 >> 10) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF
case 4:
return w3 & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF
default:
return (w3 >> 20) & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF
}
}