// EBU 100% bars, Rec.709, 10-bit Y'CbCr, packed as v210 (4:2:2). // One work-item per 16-byte block = 6 pixels (6 Y + 3 Cb + 3 Cr). struct Params { width: u32, height: u32, frame: u32, // animation tick (0,1,2,... per generated frame), NOT the raw grain index _pad0: u32, }; @group(0) @binding(0) var out: array; @group(0) @binding(1) var params: Params; fn bar_index(px: u32) -> u32 { return min((px * 8u) / params.width, 7u); } @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) gid: vec3) { let block = gid.x; let blocks_per_row = (params.width + 5u) / 6u; let total = blocks_per_row * params.height; if (block >= total) { return; } let x = (block % blocks_per_row) * 6u; // Bar order: 100% white, yellow, cyan, green, magenta, red, blue, black let y_tab = array(940u, 877u, 754u, 691u, 313u, 250u, 127u, 64u); let cb_tab = array(512u, 64u, 615u, 167u, 857u, 409u, 960u, 512u); let cr_tab = array(512u, 553u, 64u, 105u, 919u, 960u, 471u, 512u); var y: array; var cb: array; var cr: array; for (var i = 0u; i < 6u; i++) { let b = bar_index(x + i); y[i] = y_tab[b]; cb[i] = cb_tab[b]; cr[i] = cr_tab[b]; } // v210 word layout, chroma co-sited with luma samples 0/2/4: // w0 = Cb0|Y0<<10|Cr0<<20; w1 = Y1|Cb2<<10|Y2<<20; // w2 = Cr2|Y3<<10|Cb4<<20; w3 = Y4|Cr4<<10|Y5<<20 out[block * 4u + 0u] = (cb[0] & 0x3FFu) | ((y[0] & 0x3FFu) << 10u) | ((cr[0] & 0x3FFu) << 20u); out[block * 4u + 1u] = (y[1] & 0x3FFu) | ((cb[2] & 0x3FFu) << 10u) | ((y[2] & 0x3FFu) << 20u); out[block * 4u + 2u] = (cr[2] & 0x3FFu) | ((y[3] & 0x3FFu) << 10u) | ((cb[4] & 0x3FFu) << 20u); out[block * 4u + 3u] = (y[4] & 0x3FFu) | ((cr[4] & 0x3FFu) << 10u) | ((y[5] & 0x3FFu) << 20u); }