package generator import ( "encoding/binary" "image" "image/color" "math" "path/filepath" "testing" ) const logoW, logoH = 8, 4 func TestWGPUDVDLogo(t *testing.T) { const width, height = 1920, 1080 // Synthetic 8x4 logo: white left half, near-75% red right half, one // transparent pixel at (2,1) to exercise the alpha fallback. img := image.NewRGBA(image.Rect(0, 0, logoW, logoH)) for yy := 0; yy < logoH; yy++ { for xx := 0; xx < logoW; xx++ { if xx < 4 { img.Set(xx, yy, color.RGBA{255, 255, 255, 255}) } else { img.Set(xx, yy, color.RGBA{191, 0, 0, 255}) } } } img.Set(2, 1, color.RGBA{0, 0, 0, 0}) plane, err := BuildLogoPlane(img) if err != nil { t.Fatalf("plane: %v", err) } g, err := NewWGPUGenerator(width, height, filepath.Join("..", "..", "kernels", "v210_dvd_logo.wgsl"), WithLogo(plane)) if err != nil { t.Fatalf("init: %v", err) } defer g.Close() buf := make([]byte, width*height*8/3) sample := func(x, y int) (yc, cb, cr uint32) { p := y*width + x off := (p / 6) * 16 w0 := binary.LittleEndian.Uint32(buf[off:]) w1 := binary.LittleEndian.Uint32(buf[off+4:]) w2 := binary.LittleEndian.Uint32(buf[off+8:]) w3 := binary.LittleEndian.Uint32(buf[off+12:]) switch p % 6 { case 0: return (w0 >> 10) & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF case 1: return w1 & 0x3FF, w0 & 0x3FF, (w0 >> 20) & 0x3FF case 2: return (w1 >> 20) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF case 3: return (w2 >> 10) & 0x3FF, (w1 >> 10) & 0x3FF, w2 & 0x3FF case 4: return w3 & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF default: return (w3 >> 20) & 0x3FF, (w2 >> 20) & 0x3FF, (w3 >> 10) & 0x3FF } } // Float32 mirrors of the shader position math and bilinear tap blend // (kernels/v210_dvd_logo.wgsl), so expectations track the shader exactly. tri01 := func(x float32) float32 { f := x - float32(math.Floor(float64(x))) if f > 0.5 { return 2 - 2*f } return 2 * f } type logoPos struct { bx, by int fx, fy float32 } logoOrigin := func(frame uint32) logoPos { tick := float32(frame) / 25.0 lx := tri01(tick*0.061) * (float32(width) - logoW) ly := tri01(tick*0.088) * (float32(height) - logoH) return logoPos{int(lx), int(ly), lx - float32(int(lx)), ly - float32(int(ly))} } tap := func(dx, dy int) [3]float32 { if dx < 0 || dy < 0 || dx >= logoW || dy >= logoH { return [3]float32{} } s := plane[1+dy*logoW+dx] if s>>30 == 0 { return [3]float32{} } return [3]float32{float32(s&0x3FF) - 64, float32((s>>10)&0x3FF) - 512, float32((s>>20)&0x3FF) - 512} } mix3 := func(a, b [3]float32, k float32) [3]float32 { return [3]float32{a[0] + k*(b[0]-a[0]), a[1] + k*(b[1]-a[1]), a[2] + k*(b[2]-a[2])} } expect := func(p logoPos, px, py int) (yc, cb, cr uint32) { m, n := px-p.bx, py-p.by top := mix3(tap(m, n-1), tap(m-1, n-1), p.fx) bot := mix3(tap(m, n), tap(m-1, n), p.fx) d := mix3(bot, top, p.fy) return uint32(64 + d[0] + 0.5), uint32(512 + d[1] + 0.5), uint32(512 + d[2] + 0.5) } // tol allows +-1 code for blended pixels (FMA contraction on GPU may // differ from Go's separately-rounded float32 ops by 1 ulp). check := func(p logoPos, px, py int, tol int, desc string) { t.Helper() yc, cb, cr := sample(px, py) wy, wcb, wcr := expect(p, px, py) dy, dcb, dcr := int(yc)-int(wy), int(cb)-int(wcb), int(cr)-int(wcr) if abs(dy) > tol || abs(dcb) > tol || abs(dcr) > tol { t.Fatalf("%s: (%d,%d) got %d/%d/%d, want %d/%d/%d (diff %d/%d/%d, tol %d)", desc, px, py, yc, cb, cr, wy, wcb, wcr, dy, dcb, dcr, tol) } } // tick 0: fx=fy=0 -> pure nearest lookup, exact values known upfront if err := g.GenerateFrame(buf, 0); err != nil { t.Fatalf("tick 0: %v", err) } p0 := logoOrigin(0) if p0.bx != 0 || p0.by != 0 || p0.fx != 0 || p0.fy != 0 { t.Fatalf("tick 0 origin %+v, want (0,0,0,0)", p0) } check(p0, 1, 1, 0, "tick 0 white pixel") if y, cb, cr := sample(1, 1); y != 940 || cb != 512 || cr != 512 { t.Fatalf("tick 0 white pixel: got %d/%d/%d, want 940/512/512", y, cb, cr) } check(p0, 2, 1, 0, "tick 0 transparent pixel") if y, _, _ := sample(2, 1); y != 64 { t.Fatalf("tick 0 transparent pixel: Y=%d, want background 64", y) } check(p0, 5, 2, 0, "tick 0 red pixel") if y, cb, cr := sample(5, 2); y != 203 || cb != 435 || cr != 848 { t.Fatalf("tick 0 red pixel: got %d/%d/%d, want 203/435/848", y, cb, cr) } check(p0, 10, 1, 0, "tick 0 right of logo") check(p0, 1, 5, 0, "tick 0 below logo") // tick 100: origin (933,757), fx~0.056 fy~0.504 -> bilinear blending. // (934,758) lands on solid white (all 4 taps white) and must reproduce // the texel exactly; (935,759) straddles the transparent pixel (2,1) // and must match the mirrored blend within +-1. if err := g.GenerateFrame(buf, 100); err != nil { t.Fatalf("tick 100: %v", err) } p100 := logoOrigin(100) if p100.bx != 933 || p100.by != 757 { t.Fatalf("tick 100 origin (%d,%d), want (933,757)", p100.bx, p100.by) } check(p100, 934, 758, 0, "tick 100 solid pixel exact") if y, _, _ := sample(934, 758); y != 940 { t.Fatalf("tick 100 solid pixel: Y=%d, want exact texel 940", y) } check(p100, 935, 759, 1, "tick 100 blended over transparent pixel") check(p100, 960, 540, 0, "tick 100 frame center") if y, _, _ := sample(960, 540); y != 64 { t.Fatalf("tick 100 frame center: Y=%d, want background 64", y) } check(p100, 2, 1, 0, "tick 100 old logo position") } func abs(v int) int { if v < 0 { return -v } return v }