// 13-step grayscale bars (Y 64..940 in even 73-code steps), Rec.709, 10-bit // Y'CbCr, packed as v210 (4:2:2). Chroma neutral. // One work-item per 16-byte block = 6 pixels (6 Y + 3 Cb + 3 Cr). struct Params { width: u32, height: u32, frame: u32, // animation tick (0,1,2,... per generated frame), NOT the raw grain index _pad0: u32, }; @group(0) @binding(0) var out: array; @group(0) @binding(1) var params: Params; fn bar_index(px: u32) -> u32 { return min((px * 13u) / params.width, 12u); } @compute @workgroup_size(64) fn main(@builtin(global_invocation_id) gid: vec3) { let block = gid.x; let total = (params.width * params.height) / 6u; if (block >= total) { return; } let y_tab = array(64u, 137u, 210u, 283u, 356u, 429u, 502u, 575u, 648u, 721u, 794u, 867u, 940u); // 6 = pixels per v210 block (NOT the bar count) let x = (block * 6u) % params.width; var y: array; var cb: array; var cr: array; for (var i = 0u; i < 6u; i++) { let b = bar_index(x + i); y[i] = y_tab[b]; cb[i] = 512u; cr[i] = 512u; } // v210 word layout, chroma co-sited with luma samples 0/2/4: // w0 = Cb0|Y0<<10|Cr0<<20; w1 = Y1|Cb2<<10|Y2<<20; // w2 = Cr2|Y3<<10|Cb4<<20; w3 = Y4|Cr4<<10|Y5<<20 out[block * 4u + 0u] = (cb[0] & 0x3FFu) | ((y[0] & 0x3FFu) << 10u) | ((cr[0] & 0x3FFu) << 20u); out[block * 4u + 1u] = (y[1] & 0x3FFu) | ((cb[2] & 0x3FFu) << 10u) | ((y[2] & 0x3FFu) << 20u); out[block * 4u + 2u] = (cr[2] & 0x3FFu) | ((y[3] & 0x3FFu) << 10u) | ((cb[4] & 0x3FFu) << 20u); out[block * 4u + 3u] = (y[4] & 0x3FFu) | ((cr[4] & 0x3FFu) << 10u) | ((y[5] & 0x3FFu) << 20u); }