proper window resizing

This commit is contained in:
Dmitry Sergeev
2026-08-20 22:26:26 +03:00
parent d3c66a285e
commit 397c7244a2
2 changed files with 120 additions and 88 deletions
+120 -88
View File
@@ -164,7 +164,6 @@ func main() {
GraphicsFamily: gfx, GraphicsFamily: gfx,
Extensions: []string{"VK_KHR_swapchain"}, Extensions: []string{"VK_KHR_swapchain"},
}) })
fmt.Println("vkQueue=", vkQueue)
if err != nil { if err != nil {
panic(err) panic(err)
} }
@@ -208,92 +207,119 @@ func main() {
if err != nil { if err != nil {
panic(err.Error()) panic(err.Error())
} }
fmt.Println(vkCommands)
defer vkDevice.WaitIdle()
// Vulkan Surface Capabilities
caps, err := vkPhysDevice.SurfaceCapabilities(vkSurf)
if err != nil {
panic(err.Error())
}
//compute swapchain extent
var w, h int32 = WIN_WIDTH, WIN_HEIGHT
if !sdlGetWindowSizeInPixels(windowHandler, &w, &h) {
log.Fatalf("SDL_GetWindowSizeInPixels: %s", sdlError())
}
if w < int32(caps.MinImageExtent.Width) {
w = int32(caps.MinImageExtent.Width)
}
if h < int32(caps.MinImageExtent.Height) {
h = int32(caps.MinImageExtent.Height)
}
if w > int32(caps.MaxImageExtent.Width) {
w = int32(caps.MaxImageExtent.Width)
}
if h > int32(caps.MaxImageExtent.Height) {
h = int32(caps.MaxImageExtent.Height)
}
vkExtent := vk.Extent2D{Width: uint32(w), Height: uint32(h)}
// Vulkan swapchain (pool of presentable images, that OS and GPU share)
vkSwapchain, err := vkDevice.CreateSwapchain(vk.SwapchainConfig{
Surface: vkSurf,
MinImageCount: caps.MinImageCount,
Format: vkFormat,
ColorSpace: vkColorSpace,
Extent: vkExtent,
PresentMode: vkPresentMode,
PreTransform: caps.CurrentTransform,
})
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroySwapchain(vkSwapchain)
swapImages, err := vkDevice.SwapchainImages(vkSwapchain) var (
if err != nil { vkExtent vk.Extent2D
panic(err.Error()) vkSwapchain vk.SwapchainKHR
} swapImages []vk.Image
// one image view per swapchain. Image = raw GPU memory with a format swapViews []vk.ImageView
swapViews := make([]vk.ImageView, len(swapImages)) depthImg vk.AllocImage
for i, img := range swapImages { depthView vk.ImageView
v, err := vkDevice.CreateImageView(img, vkFormat, vk.AspectColor) fbs []vk.Framebuffer
if err != nil { )
panic(err.Error()) destroySwapChain := func() {
}
swapViews[i] = v
}
defer func() {
for _, v := range swapViews {
vkDevice.DestroyImageView(v)
}
}()
// depth image + view
depthImg, err := vkDevice.CreateImage2D(
vkPhysDevice, vk.FormatD32Sfloat, vkExtent, vk.ImageUsageDepthStencilAttachment)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyImage(depthImg)
depthView, err := vkDevice.CreateImageView(depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyImageView(depthView)
// frame buffer i.e. binding between RenderPass and actual ImageViews
fbs := make([]vk.Framebuffer, len(swapViews))
for i, cv := range swapViews {
fb, err := vkDevice.CreateFramebuffer(vkRenderPass, []vk.ImageView{cv, depthView}, vkExtent)
if err != nil {
panic(err.Error())
}
fbs[i] = fb
}
defer func() {
for _, fb := range fbs { for _, fb := range fbs {
vkDevice.DestroyFramebuffer(fb) vkDevice.DestroyFramebuffer(fb)
} }
}() vkDevice.DestroyImageView(depthView)
vkDevice.DestroyImage(depthImg)
for _, v := range swapViews {
vkDevice.DestroyImageView(v)
}
vkDevice.DestroySwapchain(vkSwapchain)
fbs = nil
swapViews = nil
swapImages = nil
depthView = 0
depthImg = vk.AllocImage{}
vkSwapchain = 0
vkExtent = vk.Extent2D{}
}
createSwapChain := func() (err error) {
defer func() {
if err != nil {
destroySwapChain()
}
}()
caps, err := vkPhysDevice.SurfaceCapabilities(vkSurf)
if err != nil {
return err
}
//compute swapchain extent
var w, h int32 = WIN_WIDTH, WIN_HEIGHT
if !sdlGetWindowSizeInPixels(windowHandler, &w, &h) {
return fmt.Errorf("SDL_GetWindowSizeInPixels: %s", sdlError())
}
if w < int32(caps.MinImageExtent.Width) {
w = int32(caps.MinImageExtent.Width)
}
if h < int32(caps.MinImageExtent.Height) {
h = int32(caps.MinImageExtent.Height)
}
if w > int32(caps.MaxImageExtent.Width) {
w = int32(caps.MaxImageExtent.Width)
}
if h > int32(caps.MaxImageExtent.Height) {
h = int32(caps.MaxImageExtent.Height)
}
vkExtent = vk.Extent2D{Width: uint32(w), Height: uint32(h)}
vkSwapchain, err = vkDevice.CreateSwapchain(vk.SwapchainConfig{
Surface: vkSurf,
MinImageCount: caps.MinImageCount,
Format: vkFormat,
ColorSpace: vkColorSpace,
Extent: vkExtent,
PresentMode: vkPresentMode,
PreTransform: caps.CurrentTransform,
})
if err != nil {
return err
}
swapImages, err = vkDevice.SwapchainImages(vkSwapchain)
if err != nil {
return err
}
swapViews = make([]vk.ImageView, len(swapImages))
for i, img := range swapImages {
v, err := vkDevice.CreateImageView(img, vkFormat, vk.AspectColor)
if err != nil {
return err
}
swapViews[i] = v
}
depthImg, err = vkDevice.CreateImage2D(
vkPhysDevice, vk.FormatD32Sfloat, vkExtent, vk.ImageUsageDepthStencilAttachment)
if err != nil {
return err
}
depthView, err = vkDevice.CreateImageView(depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth)
if err != nil {
return err
}
fbs = make([]vk.Framebuffer, len(swapViews))
for i, cv := range swapViews {
fb, err := vkDevice.CreateFramebuffer(vkRenderPass, []vk.ImageView{cv, depthView}, vkExtent)
if err != nil {
return err
}
fbs[i] = fb
}
return nil
}
recreateSwapChain := func() error {
if err := vkDevice.WaitIdle(); err != nil {
return err
}
destroySwapChain()
return createSwapChain()
}
if err := createSwapChain(); err != nil {
panic(err)
}
defer destroySwapChain()
// syncs // syncs
// Semaphores sync GPU work to GPU work (you never wait on these from the CPU). You need two: // Semaphores sync GPU work to GPU work (you never wait on these from the CPU). You need two:
// - imageAvailable — AcquireNextImage signals it when a swapchain image is ready to render into. // - imageAvailable — AcquireNextImage signals it when a swapchain image is ready to render into.
@@ -322,6 +348,7 @@ func main() {
panic(err.Error()) panic(err.Error())
} }
defer vkDevice.DestroyFence(inFlight) defer vkDevice.DestroyFence(inFlight)
defer vkDevice.WaitIdle()
// Core Loop // Core Loop
running := true running := true
@@ -338,6 +365,12 @@ func main() {
} }
// Acquire the next swapchain image // Acquire the next swapchain image
imageIndex, r := vkDevice.AcquireNextImage(vkSwapchain, imageAvailable, ^uint64(0)) imageIndex, r := vkDevice.AcquireNextImage(vkSwapchain, imageAvailable, ^uint64(0))
if r == vk.ErrorOutOfDateKHR || r == vk.SuboptimalKHR {
if err := recreateSwapChain(); err != nil {
panic(err)
}
continue
}
if !r.Ok() { if !r.Ok() {
panic(fmt.Errorf("acquire: %v", r)) panic(fmt.Errorf("acquire: %v", r))
} }
@@ -383,14 +416,13 @@ func main() {
// Present. Wait on renderFinished // Present. Wait on renderFinished
r = vkQueue.Present(vkSwapchain, imageIndex, renderFinished) r = vkQueue.Present(vkSwapchain, imageIndex, renderFinished)
if r == vk.ErrorOutOfDateKHR || r == vk.SuboptimalKHR { if r == vk.ErrorOutOfDateKHR || r == vk.SuboptimalKHR {
break if err := recreateSwapChain(); err != nil {
panic(err)
}
continue
} }
if !r.Ok() { if !r.Ok() {
panic(fmt.Errorf("present: %v", r)) panic(fmt.Errorf("present: %v", r))
} }
// Make sure GPU is idle before any deferred destruction runs
if err := vkDevice.WaitIdle(); err != nil {
panic(err)
}
} }
} }
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