generation-aware playback statuses
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@@ -59,7 +59,8 @@ func NewSyncWorker(
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}, nil
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}
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func (w *SyncWorker) emit(status Status) {
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func (w *SyncWorker) emit(ctx context.Context, status Status) {
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status.Generation = generationFromContext(ctx)
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if w.observer != nil {
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w.observer(status)
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}
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@@ -90,7 +91,7 @@ func (w *SyncWorker) Run(
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if attemptNumber > 1 {
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state = StateReconnecting
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}
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w.emit(Status{
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w.emit(ctx, Status{
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Unit: UnitSync,
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State: state,
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Attempt: attemptNumber,
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@@ -99,7 +100,7 @@ func (w *SyncWorker) Run(
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attemptAudioSink := &stabilityAudioSink{
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sink: w.audioSink,
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onStable: func() {
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w.emit(Status{
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w.emit(ctx, Status{
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Unit: UnitSync,
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State: StatePlaying,
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Attempt: attemptNumber,
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@@ -133,7 +134,7 @@ func (w *SyncWorker) Run(
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if !event.WillRetry {
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return
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}
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w.emit(Status{
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w.emit(ctx, Status{
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Unit: UnitSync,
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State: StateReconnecting,
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Attempt: attemptNumber + 1,
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@@ -151,18 +152,18 @@ func (w *SyncWorker) Run(
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observeRetry,
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)
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if ctx.Err() != nil {
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w.emit(Status{
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w.emit(ctx, Status{
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Unit: UnitSync,
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State: StateStopping,
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})
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w.emit(Status{
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w.emit(ctx, Status{
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Unit: UnitSync,
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State: StateIdle,
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})
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return ctx.Err()
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}
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if err != nil {
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w.emit(Status{
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w.emit(ctx, Status{
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Unit: UnitSync,
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State: StateFailed,
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Attempt: attemptNumber,
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@@ -171,7 +172,7 @@ func (w *SyncWorker) Run(
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})
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return err
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}
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w.emit(Status{
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w.emit(ctx, Status{
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Unit: UnitSync,
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State: StateIdle,
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})
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