MXL audio sample player app
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@@ -0,0 +1,144 @@
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package main
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import (
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"context"
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"flag"
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"fmt"
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"log"
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"os"
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"os/signal"
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"syscall"
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"time"
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"mxl-player/internal/sdl"
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"mxl-player/internal/source"
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)
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func main() {
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domain := flag.String("d", "/dev/shm/mxl", "MXL domain")
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flowID := flag.String("a", "", "MXL audio flow UUID")
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list := flag.Bool("l", false, "List playback audio devices and exit")
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audioDeviceId := flag.Uint("ad", uint(sdl.AudioDeviceDefaultPlayback), "Audio device SDL id")
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flag.Parse()
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if err := sdl.Load(); err != nil {
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log.Fatal(err)
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}
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if !sdl.Init(sdl.InitVideo | sdl.InitAudio) {
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log.Fatalf("SDL_Init: %s", sdl.GetError())
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}
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defer sdl.Quit()
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if *list {
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for _, d := range sdl.GetAudioPlaybackDevices() {
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fmt.Printf("%d: %s\n", d.ID, d.Name)
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}
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return
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}
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if *flowID == "" {
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log.Fatal("missing -a <audio-flow-uuid>")
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}
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src, err := source.OpenAudio(*domain, *flowID)
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if err != nil {
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log.Fatal(err)
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}
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defer src.Close()
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rate := src.Rate()
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chans := src.Channels()
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fmt.Printf("audio: %dch %d/%d Hz\n", chans, rate.Num, rate.Den)
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stream := sdl.OpenAudioDeviceStream(uint32(*audioDeviceId), sdl.AudioSpec{
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Format: sdl.AudioF32,
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Channels: int32(chans),
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Freq: int32(rate.Num / rate.Den),
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})
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if stream == 0 {
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log.Fatalf("OpenAudioDeviceStream: %s", sdl.GetError())
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}
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defer sdl.DestroyAudioStream(stream)
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if !sdl.ResumeAudioStreamDevice(stream) {
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log.Fatalf("ResumeAudioStreamDevice: %s", sdl.GetError())
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}
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// ~10ms batch: sampleRate / 100
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batch := uint64(rate.Num / (100 * rate.Den))
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if batch == 0 {
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batch = 1
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}
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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stop := make(chan os.Signal, 1)
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signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
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go func() {
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<-stop
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cancel()
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}()
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var debugCount int
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for {
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select {
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case <-ctx.Done():
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fmt.Println("\nstopped")
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return
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default:
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}
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// Backpressure: if SDL has > 200ms buffered, wait for it to drain.
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queued := sdl.GetAudioStreamQueued(stream)
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maxQueued := int32(rate.Num/(100*rate.Den)) * int32(chans) * 4 * 20 // 200ms
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if queued > maxQueued {
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time.Sleep(10 * time.Millisecond)
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continue
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}
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f, err := src.NextAudio(ctx, batch, 20*time.Millisecond)
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if err != nil {
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if ctx.Err() != nil {
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fmt.Println("\nstopped")
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return
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}
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log.Printf("audio read: %v", err)
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continue
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}
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// Debug: scan for non-zero samples
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if debugCount < 5 {
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sizes := make([]int, len(f.Samples))
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nonZero := 0
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for i, s := range f.Samples {
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sizes[i] = len(s)
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for _, b := range s {
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if b != 0 {
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nonZero++
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}
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}
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}
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fmt.Printf("read idx=%d batch=%d sampleSizes=%v queued=%d nonZeroBytes=%d\n",
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f.Index, batch, sizes, queued, nonZero)
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debugCount++
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}
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// Interleave per-channel Float32 into a single buffer.
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frameBytes := int(batch) * int(chans) * 4
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interleaved := make([]byte, frameBytes)
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for ch := uint64(0); ch < chans; ch++ {
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srcBytes := f.Samples[ch]
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for i := uint64(0); i < batch; i++ {
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srcOff := i * 4
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dstOff := (i*chans + ch) * 4
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if srcOff+4 <= uint64(len(srcBytes)) {
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copy(interleaved[dstOff:dstOff+4], srcBytes[srcOff:srcOff+4])
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}
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}
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}
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if !sdl.PutAudioStreamData(stream, interleaved) {
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log.Printf("PutAudioStreamData: %s", sdl.GetError())
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}
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}
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}
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+69
-8
@@ -20,19 +20,35 @@ const (
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KeyEscape uint32 = 0x1B
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KeyF uint32 = 0x66
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InitAudio uint32 = 0x00000010
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AudioDeviceDefaultPlayback uint32 = 0xFFFFFFFF
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AudioF32 uint16 = 0x8120
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)
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var (
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sdlInit func(flags uint32) bool
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sdlQuit func()
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sdlGetError func() uintptr
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sdlCreateWindow func(title *byte, w, h int32, flags uint64) uintptr
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sdlDestroyWindow func(window uintptr)
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sdlInit func(flags uint32) bool
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sdlQuit func()
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sdlGetError func() uintptr
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sdlCreateWindow func(title *byte, w, h int32, flags uint64) uintptr
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sdlDestroyWindow func(window uintptr)
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sdlVulkanGetInstanceExtensions func(count *uint32) uintptr
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sdlVulkanCreateSurface func(window, instance, allocator uintptr, surface *uint64) bool
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sdlPollEvent func(event unsafe.Pointer) bool
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sdlGetWindowSizeInPixels func(window uintptr, w, h *int32) bool
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sdlSetWindowFullscreen func(window uintptr, fullscreen bool) bool
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sdlPollEvent func(event unsafe.Pointer) bool
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sdlGetWindowSizeInPixels func(window uintptr, w, h *int32) bool
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sdlSetWindowFullscreen func(window uintptr, fullscreen bool) bool
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sdlOpenAudioDeviceStream func(devid uint32, spec unsafe.Pointer, callback uintptr, userdata uintptr) uintptr
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sdlResumeAudioStreamDevice func(stream uintptr) bool
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sdlPutAudioStreamData func(stream uintptr, buf unsafe.Pointer, length int32) bool
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sdlGetAudioStreamQueued func(stream uintptr) int32
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sdlDestroyAudioStream func(stream uintptr)
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sdlGetAudioPlaybackDevices func(count *int32) uintptr
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sdlGetAudioDeviceName func(devid uint32) uintptr
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)
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var loaded = false
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@@ -55,6 +71,14 @@ func Load() error {
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purego.RegisterLibFunc(&sdlPollEvent, h, "SDL_PollEvent")
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purego.RegisterLibFunc(&sdlGetWindowSizeInPixels, h, "SDL_GetWindowSizeInPixels")
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purego.RegisterLibFunc(&sdlSetWindowFullscreen, h, "SDL_SetWindowFullscreen")
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// audio
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purego.RegisterLibFunc(&sdlOpenAudioDeviceStream, h, "SDL_OpenAudioDeviceStream")
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purego.RegisterLibFunc(&sdlResumeAudioStreamDevice, h, "SDL_ResumeAudioStreamDevice")
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purego.RegisterLibFunc(&sdlPutAudioStreamData, h, "SDL_PutAudioStreamData")
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purego.RegisterLibFunc(&sdlGetAudioStreamQueued, h, "SDL_GetAudioStreamQueued")
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purego.RegisterLibFunc(&sdlDestroyAudioStream, h, "SDL_DestroyAudioStream")
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purego.RegisterLibFunc(&sdlGetAudioPlaybackDevices, h, "SDL_GetAudioPlaybackDevices")
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purego.RegisterLibFunc(&sdlGetAudioDeviceName, h, "SDL_GetAudioDeviceName")
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loaded = true
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return nil
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}
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@@ -113,3 +137,40 @@ func cbytes(s string) *byte {
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runtime.KeepAlive(b)
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return &b[0]
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}
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type AudioSpec struct {
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Format uint16
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Channels int32
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Freq int32
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}
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func OpenAudioDeviceStream(devid uint32, spec AudioSpec) uintptr {
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return sdlOpenAudioDeviceStream(devid, unsafe.Pointer(&spec), 0, 0)
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}
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func ResumeAudioStreamDevice(stream uintptr) bool { return sdlResumeAudioStreamDevice(stream) }
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func DestroyAudioStream(stream uintptr) { sdlDestroyAudioStream(stream) }
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func PutAudioStreamData(stream uintptr, buf []byte) bool {
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return sdlPutAudioStreamData(stream, unsafe.Pointer(&buf[0]), int32(len(buf)))
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}
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func GetAudioStreamQueued(stream uintptr) int32 { return sdlGetAudioStreamQueued(stream) }
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// playback device
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type AudioDevice struct {
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ID uint32
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Name string
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}
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func GetAudioPlaybackDevices() []AudioDevice {
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var count int32
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ptr := sdlGetAudioPlaybackDevices(&count)
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if ptr == 0 || count == 0 {
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return nil
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}
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ids := unsafe.Slice((*uint32)(unsafe.Pointer(ptr)), count)
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devs := make([]AudioDevice, 0, count)
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for _, id := range ids {
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name := cstr(sdlGetAudioDeviceName(id))
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devs = append(devs, AudioDevice{ID: id, Name: name})
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}
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return devs
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}
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@@ -1,8 +0,0 @@
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M0.1 Go module + SDL3 window
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M0.2 Vulkan instance
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M0.3 enumerate/select GPU
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M0.4 SDL Vulkan surface
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M0.5 logical device + queues
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M0.6 swapchain
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M0.7 clear window to a solid color
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M0.8 resize + clean teardown
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