add independent audio worker
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@@ -0,0 +1,184 @@
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package playback
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import (
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"context"
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"errors"
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"fmt"
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)
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var (
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ErrAudioFactoryRequired = errors.New("audio reader factory is required")
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ErrAudioSinkRequired = errors.New("audio sink is required")
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ErrAudioRetryDeciderRequired = errors.New("audio decider is required")
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ErrAudioFeedInactive = errors.New("audio feed is not active")
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)
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type AudioWorker struct {
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factory AudioReaderFactory
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sink AudioSink
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retry RetryPolicy
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shouldRetry retryDecider
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observer StatusObserver
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wait waitFunc
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}
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func NewAudioWorker(
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factory AudioReaderFactory,
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sink AudioSink,
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retry RetryPolicy,
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shouldRetry func(error) bool,
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observer StatusObserver,
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) (*AudioWorker, error) {
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if factory == nil {
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return nil, ErrAudioFactoryRequired
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}
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if sink == nil {
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return nil, ErrAudioSinkRequired
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}
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if shouldRetry == nil {
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return nil, ErrAudioRetryDeciderRequired
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}
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if err := retry.Validate(); err != nil {
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return nil, fmt.Errorf("validate audio retry policy: %w", err)
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}
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return &AudioWorker{
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factory: factory,
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sink: sink,
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retry: retry,
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shouldRetry: shouldRetry,
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observer: observer,
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wait: waitForRetry,
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}, nil
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}
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type stabilityAudioSink struct {
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sink AudioSink
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onStable func()
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stable bool
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}
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func (s *stabilityAudioSink) ConsumeAudio(
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ctx context.Context,
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frame AudioFrame,
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) error {
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err := s.sink.ConsumeAudio(ctx, frame)
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if err == nil && !s.stable {
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s.stable = true
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if s.onStable != nil {
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s.onStable()
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}
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}
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return err
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}
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func (w *AudioWorker) emit(status Status) {
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if w.observer != nil {
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w.observer(status)
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}
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}
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func (w *AudioWorker) Run(
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ctx context.Context,
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config FeedConfig,
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) error {
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if err := config.Validate(); err != nil {
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return fmt.Errorf("validate audio config: %w", err)
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}
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if !config.Active {
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return ErrAudioFeedInactive
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}
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attemptNumber := 0
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var latestRetry retryEvent
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attempt := func(ctx context.Context) (bool, error) {
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attemptNumber++
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state := StateConnecting
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if attemptNumber > 1 {
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state = StateReconnecting
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}
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w.emit(Status{
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Unit: UnitAudio,
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State: state,
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Attempt: attemptNumber,
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})
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attemptSink := &stabilityAudioSink{
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sink: w.sink,
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onStable: func() {
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w.emit(Status{
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Unit: UnitAudio,
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State: StatePlaying,
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Attempt: attemptNumber,
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})
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},
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}
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err := runAudioAttempt(ctx, w.factory, attemptSink, config)
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return attemptSink.stable, err
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}
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decide := func(err error) bool {
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var sinkErr *audioSinkError
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if errors.As(err, &sinkErr) {
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return false
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}
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return w.shouldRetry(err)
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}
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observeRetry := func(event retryEvent) {
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latestRetry = event
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if !event.WillRetry {
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return
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}
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w.emit(Status{
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Unit: UnitAudio,
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State: StateReconnecting,
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Attempt: attemptNumber + 1,
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FailedAttempts: event.FailedAttempts,
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RetryIn: event.RetryIn,
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Err: event.Err,
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})
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}
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err := runWithRetry(
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ctx,
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w.retry,
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attempt,
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decide,
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w.wait,
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observeRetry,
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)
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if ctx.Err() != nil {
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w.emit(Status{
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Unit: UnitAudio,
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State: StateStopping,
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})
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w.emit(Status{
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Unit: UnitAudio,
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State: StateIdle,
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})
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return ctx.Err()
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}
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if err != nil {
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w.emit(Status{
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Unit: UnitAudio,
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State: StateFailed,
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Attempt: attemptNumber,
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FailedAttempts: latestRetry.FailedAttempts,
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Err: err,
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})
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return err
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}
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w.emit(Status{
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Unit: UnitAudio,
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State: StateIdle,
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})
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return nil
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}
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