FUCK YEAH! We have colored window!
This commit is contained in:
+188
-28
@@ -8,7 +8,6 @@ import (
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vk "github.com/christerso/vulkan-go/vk"
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"github.com/ebitengine/purego"
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sdl "github.com/jupiterrider/purego-sdl3/sdl"
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)
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const (
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@@ -23,9 +22,9 @@ const (
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windowVulkan uint64 = 0x0000000010000000
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windowResizable uint64 = 0x0000000000000020
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eventQuit uint32 = 0x100
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eventKeyDown uint32 = 0x300
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keyEscape uint32 = 0x1B
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sdlEventQuit uint32 = 0x100
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sdlEventKeyDown uint32 = 0x300
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keyEscape uint32 = 0x1B
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)
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var (
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@@ -87,22 +86,6 @@ func cbytes(s string) *byte {
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func main() {
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runtime.LockOSThread()
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// SDL init
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// if !sdl.Init(sdl.InitVideo) {
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// log.Fatal(sdl.GetError())
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// }
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// defer sdl.Quit()
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// window := sdl.CreateWindow(
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// fmt.Sprintf("%s ver. %s", APP_NAME, APP_VER),
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// 1280,
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// 720,
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// sdl.WindowVulkan|sdl.WindowResizable,
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// )
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// if window == nil {
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// log.Fatal(sdl.GetError())
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// }
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// defer sdl.DestroyWindow(window)
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if err := loadSDLMissing(); err != nil {
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panic(err)
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}
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@@ -181,13 +164,13 @@ func main() {
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GraphicsFamily: gfx,
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Extensions: []string{"VK_KHR_swapchain"},
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})
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fmt.Println("vkQueue=", vkQueue)
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if err != nil {
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panic(err)
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}
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defer vkDevice.Destroy()
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defer vkDevice.WaitIdle()
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// TODO: colorspace & render pass
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var vkFormat vk.Format
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var vkFormat vk.Format = vk.FormatUndefined
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var vkColorSpace uint32
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formats, _ := vkPhysDevice.SurfaceFormats(vkSurf)
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for _, f := range formats {
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@@ -196,7 +179,12 @@ func main() {
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vkColorSpace = f.ColorSpace
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}
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}
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var vkPresentMode vk.PresentMode
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if vkFormat == vk.FormatUndefined {
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vkFormat = formats[0].Format
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vkColorSpace = formats[0].ColorSpace
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}
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var vkPresentMode vk.PresentMode = vk.PresentModeFIFO
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modes, _ := vkPhysDevice.SurfacePresentModes(vkSurf)
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for _, m := range modes {
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if m == vk.PresentModeMailbox {
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@@ -220,17 +208,189 @@ func main() {
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if err != nil {
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panic(err.Error())
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}
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fmt.Println(vkCommands)
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defer vkDevice.WaitIdle()
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// Vulkan Surface Capabilities
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caps, err := vkPhysDevice.SurfaceCapabilities(vkSurf)
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if err != nil {
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panic(err.Error())
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}
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//compute swapchain extent
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var w, h int32 = WIN_WIDTH, WIN_HEIGHT
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if !sdlGetWindowSizeInPixels(windowHandler, &w, &h) {
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log.Fatalf("SDL_GetWindowSizeInPixels: %s", sdlError())
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}
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if w < int32(caps.MinImageExtent.Width) {
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w = int32(caps.MinImageExtent.Width)
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}
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if h < int32(caps.MinImageExtent.Height) {
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h = int32(caps.MinImageExtent.Height)
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}
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if w > int32(caps.MaxImageExtent.Width) {
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w = int32(caps.MaxImageExtent.Width)
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}
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if h > int32(caps.MaxImageExtent.Height) {
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h = int32(caps.MaxImageExtent.Height)
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}
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vkExtent := vk.Extent2D{Width: uint32(w), Height: uint32(h)}
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// Vulkan swapchain (pool of presentable images, that OS and GPU share)
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vkSwapchain, err := vkDevice.CreateSwapchain(vk.SwapchainConfig{
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Surface: vkSurf,
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MinImageCount: caps.MinImageCount,
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Format: vkFormat,
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ColorSpace: vkColorSpace,
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Extent: vkExtent,
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PresentMode: vkPresentMode,
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PreTransform: caps.CurrentTransform,
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})
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if err != nil {
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panic(err.Error())
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}
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defer vkDevice.DestroySwapchain(vkSwapchain)
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swapImages, err := vkDevice.SwapchainImages(vkSwapchain)
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if err != nil {
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panic(err.Error())
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}
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// one image view per swapchain. Image = raw GPU memory with a format
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swapViews := make([]vk.ImageView, len(swapImages))
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for i, img := range swapImages {
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v, err := vkDevice.CreateImageView(img, vkFormat, vk.AspectColor)
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if err != nil {
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panic(err.Error())
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}
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swapViews[i] = v
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}
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defer func() {
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for _, v := range swapViews {
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vkDevice.DestroyImageView(v)
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}
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}()
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// depth image + view
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depthImg, err := vkDevice.CreateImage2D(
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vkPhysDevice, vk.FormatD32Sfloat, vkExtent, vk.ImageUsageDepthStencilAttachment)
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if err != nil {
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panic(err.Error())
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}
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defer vkDevice.DestroyImage(depthImg)
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depthView, err := vkDevice.CreateImageView(depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth)
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if err != nil {
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panic(err.Error())
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}
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defer vkDevice.DestroyImageView(depthView)
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// frame buffer i.e. binding between RenderPass and actual ImageViews
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fbs := make([]vk.Framebuffer, len(swapViews))
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for i, cv := range swapViews {
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fb, err := vkDevice.CreateFramebuffer(vkRenderPass, []vk.ImageView{cv, depthView}, vkExtent)
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if err != nil {
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panic(err.Error())
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}
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fbs[i] = fb
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}
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defer func() {
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for _, fb := range fbs {
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vkDevice.DestroyFramebuffer(fb)
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}
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}()
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// syncs
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// Semaphores sync GPU work to GPU work (you never wait on these from the CPU). You need two:
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// - imageAvailable — AcquireNextImage signals it when a swapchain image is ready to render into.
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// Your draw submission waits on it before touching color.
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// - renderFinished — your draw submission signals it when rendering is done.
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// Present waits on it before showing the frame.
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// Fences sync GPU work to CPU. You need one:
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// - inFlight — your submission signals it when the GPU is done with the command buffer.
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// Your CPU waits on it before re-recording that same command buffer.
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// It's created signaled so the very first frame's wait returns immediately
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// (otherwise you'd deadlock waiting for work that hasn't been submitted yet).
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imageAvailable, err := vkDevice.CreateSemaphore()
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if err != nil {
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panic(err.Error())
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}
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defer vkDevice.DestroySemaphore(imageAvailable)
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renderFinished, err := vkDevice.CreateSemaphore()
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if err != nil {
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panic(err.Error())
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}
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defer vkDevice.DestroySemaphore(renderFinished)
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inFlight, err := vkDevice.CreateFence(true)
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if err != nil {
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panic(err.Error())
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}
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defer vkDevice.DestroyFence(inFlight)
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// Core Loop
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running := true
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for running {
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var event sdl.Event
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for sdl.PollEvent(&event) {
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switch event.Type() {
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case sdl.EventQuit:
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var event [128]byte
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for sdlPollEvent(unsafe.Pointer(&event[0])) {
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eventType := *(*uint32)(unsafe.Pointer(&event[0]))
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if eventType == sdlEventQuit {
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running = false
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}
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}
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if !running {
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break
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}
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// Acquire the next swapchain image
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imageIndex, r := vkDevice.AcquireNextImage(vkSwapchain, imageAvailable, ^uint64(0))
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if !r.Ok() {
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panic(fmt.Errorf("acquire: %v", r))
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}
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// Wait until GPU is done with our command buffer, then reset fence
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if err := vkDevice.WaitFence(inFlight, ^uint64(0)); err != nil {
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panic(err)
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}
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if err := vkDevice.ResetFence(inFlight); err != nil {
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panic(err)
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}
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// Record: clear color & depth attachments
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cmd := vkCommands[0]
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if err := cmd.Reset(); err != nil {
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panic(err)
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}
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if err := cmd.Begin(vk.CommandBufferOneTimeSubmit); err != nil {
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panic(err)
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}
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cmd.BeginRenderPass(
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vkRenderPass,
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fbs[imageIndex],
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vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: vkExtent},
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[]vk.ClearValue{
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vk.ClearColor(0.0, 0.4, 0.7, 1.0),
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vk.ClearDepthStencil(1.0, 0),
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},
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)
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cmd.EndRenderPass()
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if err := cmd.End(); err != nil {
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panic(err)
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}
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// Submit: wait on imageAvailable, signal RenderFinished + inFlight
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if err := vkQueue.Submit(vk.SubmitConfig{
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Wait: imageAvailable,
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WaitStage: vk.StageColorAttachmentOutput,
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Command: cmd,
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Signal: renderFinished,
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Fence: inFlight,
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}); err != nil {
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panic(err)
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}
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// Present. Wait on renderFinished
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r = vkQueue.Present(vkSwapchain, imageIndex, renderFinished)
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if r == vk.ErrorOutOfDateKHR || r == vk.SuboptimalKHR {
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break
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}
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if !r.Ok() {
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panic(fmt.Errorf("present: %v", r))
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}
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// Make sure GPU is idle before any deferred destruction runs
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if err := vkDevice.WaitIdle(); err != nil {
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panic(err)
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}
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}
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}
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