FUCK YEAH! We have colored window!

This commit is contained in:
Dmitry Sergeev
2026-08-20 18:40:29 +03:00
parent b953e38a69
commit d3c66a285e
+187 -27
View File
@@ -8,7 +8,6 @@ import (
vk "github.com/christerso/vulkan-go/vk"
"github.com/ebitengine/purego"
sdl "github.com/jupiterrider/purego-sdl3/sdl"
)
const (
@@ -23,8 +22,8 @@ const (
windowVulkan uint64 = 0x0000000010000000
windowResizable uint64 = 0x0000000000000020
eventQuit uint32 = 0x100
eventKeyDown uint32 = 0x300
sdlEventQuit uint32 = 0x100
sdlEventKeyDown uint32 = 0x300
keyEscape uint32 = 0x1B
)
@@ -87,22 +86,6 @@ func cbytes(s string) *byte {
func main() {
runtime.LockOSThread()
// SDL init
// if !sdl.Init(sdl.InitVideo) {
// log.Fatal(sdl.GetError())
// }
// defer sdl.Quit()
// window := sdl.CreateWindow(
// fmt.Sprintf("%s ver. %s", APP_NAME, APP_VER),
// 1280,
// 720,
// sdl.WindowVulkan|sdl.WindowResizable,
// )
// if window == nil {
// log.Fatal(sdl.GetError())
// }
// defer sdl.DestroyWindow(window)
if err := loadSDLMissing(); err != nil {
panic(err)
}
@@ -181,13 +164,13 @@ func main() {
GraphicsFamily: gfx,
Extensions: []string{"VK_KHR_swapchain"},
})
fmt.Println("vkQueue=", vkQueue)
if err != nil {
panic(err)
}
defer vkDevice.Destroy()
defer vkDevice.WaitIdle()
// TODO: colorspace & render pass
var vkFormat vk.Format
var vkFormat vk.Format = vk.FormatUndefined
var vkColorSpace uint32
formats, _ := vkPhysDevice.SurfaceFormats(vkSurf)
for _, f := range formats {
@@ -196,7 +179,12 @@ func main() {
vkColorSpace = f.ColorSpace
}
}
var vkPresentMode vk.PresentMode
if vkFormat == vk.FormatUndefined {
vkFormat = formats[0].Format
vkColorSpace = formats[0].ColorSpace
}
var vkPresentMode vk.PresentMode = vk.PresentModeFIFO
modes, _ := vkPhysDevice.SurfacePresentModes(vkSurf)
for _, m := range modes {
if m == vk.PresentModeMailbox {
@@ -220,17 +208,189 @@ func main() {
if err != nil {
panic(err.Error())
}
fmt.Println(vkCommands)
defer vkDevice.WaitIdle()
// Vulkan Surface Capabilities
caps, err := vkPhysDevice.SurfaceCapabilities(vkSurf)
if err != nil {
panic(err.Error())
}
//compute swapchain extent
var w, h int32 = WIN_WIDTH, WIN_HEIGHT
if !sdlGetWindowSizeInPixels(windowHandler, &w, &h) {
log.Fatalf("SDL_GetWindowSizeInPixels: %s", sdlError())
}
if w < int32(caps.MinImageExtent.Width) {
w = int32(caps.MinImageExtent.Width)
}
if h < int32(caps.MinImageExtent.Height) {
h = int32(caps.MinImageExtent.Height)
}
if w > int32(caps.MaxImageExtent.Width) {
w = int32(caps.MaxImageExtent.Width)
}
if h > int32(caps.MaxImageExtent.Height) {
h = int32(caps.MaxImageExtent.Height)
}
vkExtent := vk.Extent2D{Width: uint32(w), Height: uint32(h)}
// Vulkan swapchain (pool of presentable images, that OS and GPU share)
vkSwapchain, err := vkDevice.CreateSwapchain(vk.SwapchainConfig{
Surface: vkSurf,
MinImageCount: caps.MinImageCount,
Format: vkFormat,
ColorSpace: vkColorSpace,
Extent: vkExtent,
PresentMode: vkPresentMode,
PreTransform: caps.CurrentTransform,
})
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroySwapchain(vkSwapchain)
swapImages, err := vkDevice.SwapchainImages(vkSwapchain)
if err != nil {
panic(err.Error())
}
// one image view per swapchain. Image = raw GPU memory with a format
swapViews := make([]vk.ImageView, len(swapImages))
for i, img := range swapImages {
v, err := vkDevice.CreateImageView(img, vkFormat, vk.AspectColor)
if err != nil {
panic(err.Error())
}
swapViews[i] = v
}
defer func() {
for _, v := range swapViews {
vkDevice.DestroyImageView(v)
}
}()
// depth image + view
depthImg, err := vkDevice.CreateImage2D(
vkPhysDevice, vk.FormatD32Sfloat, vkExtent, vk.ImageUsageDepthStencilAttachment)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyImage(depthImg)
depthView, err := vkDevice.CreateImageView(depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyImageView(depthView)
// frame buffer i.e. binding between RenderPass and actual ImageViews
fbs := make([]vk.Framebuffer, len(swapViews))
for i, cv := range swapViews {
fb, err := vkDevice.CreateFramebuffer(vkRenderPass, []vk.ImageView{cv, depthView}, vkExtent)
if err != nil {
panic(err.Error())
}
fbs[i] = fb
}
defer func() {
for _, fb := range fbs {
vkDevice.DestroyFramebuffer(fb)
}
}()
// syncs
// Semaphores sync GPU work to GPU work (you never wait on these from the CPU). You need two:
// - imageAvailable — AcquireNextImage signals it when a swapchain image is ready to render into.
// Your draw submission waits on it before touching color.
// - renderFinished — your draw submission signals it when rendering is done.
// Present waits on it before showing the frame.
// Fences sync GPU work to CPU. You need one:
// - inFlight — your submission signals it when the GPU is done with the command buffer.
// Your CPU waits on it before re-recording that same command buffer.
// It's created signaled so the very first frame's wait returns immediately
// (otherwise you'd deadlock waiting for work that hasn't been submitted yet).
imageAvailable, err := vkDevice.CreateSemaphore()
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroySemaphore(imageAvailable)
renderFinished, err := vkDevice.CreateSemaphore()
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroySemaphore(renderFinished)
inFlight, err := vkDevice.CreateFence(true)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyFence(inFlight)
// Core Loop
running := true
for running {
var event sdl.Event
for sdl.PollEvent(&event) {
switch event.Type() {
case sdl.EventQuit:
var event [128]byte
for sdlPollEvent(unsafe.Pointer(&event[0])) {
eventType := *(*uint32)(unsafe.Pointer(&event[0]))
if eventType == sdlEventQuit {
running = false
}
}
if !running {
break
}
// Acquire the next swapchain image
imageIndex, r := vkDevice.AcquireNextImage(vkSwapchain, imageAvailable, ^uint64(0))
if !r.Ok() {
panic(fmt.Errorf("acquire: %v", r))
}
// Wait until GPU is done with our command buffer, then reset fence
if err := vkDevice.WaitFence(inFlight, ^uint64(0)); err != nil {
panic(err)
}
if err := vkDevice.ResetFence(inFlight); err != nil {
panic(err)
}
// Record: clear color & depth attachments
cmd := vkCommands[0]
if err := cmd.Reset(); err != nil {
panic(err)
}
if err := cmd.Begin(vk.CommandBufferOneTimeSubmit); err != nil {
panic(err)
}
cmd.BeginRenderPass(
vkRenderPass,
fbs[imageIndex],
vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: vkExtent},
[]vk.ClearValue{
vk.ClearColor(0.0, 0.4, 0.7, 1.0),
vk.ClearDepthStencil(1.0, 0),
},
)
cmd.EndRenderPass()
if err := cmd.End(); err != nil {
panic(err)
}
// Submit: wait on imageAvailable, signal RenderFinished + inFlight
if err := vkQueue.Submit(vk.SubmitConfig{
Wait: imageAvailable,
WaitStage: vk.StageColorAttachmentOutput,
Command: cmd,
Signal: renderFinished,
Fence: inFlight,
}); err != nil {
panic(err)
}
// Present. Wait on renderFinished
r = vkQueue.Present(vkSwapchain, imageIndex, renderFinished)
if r == vk.ErrorOutOfDateKHR || r == vk.SuboptimalKHR {
break
}
if !r.Ok() {
panic(fmt.Errorf("present: %v", r))
}
// Make sure GPU is idle before any deferred destruction runs
if err := vkDevice.WaitIdle(); err != nil {
panic(err)
}
}
}