remove redundant video grant protocol
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That makes sense. The GUI is likely more responsive because frame staging is now serialized with rendering:
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- The background goroutine no longer copies a large frame into Vulkan-mapped memory concurrently with GUI/render work.
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- StageFrame waits for the GPU fence before writing, removing CPU/GPU memory contention and undefined synchronization.
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- The bridge creates deterministic backpressure: the source cannot begin another frame until the current payload is staged.
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- The main thread now controls the complete render sequence instead of coordinating loosely through two channels.
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So we fixed both correctness and scheduling stability without adding another frame copy.
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