renderer refactoring done
This commit is contained in:
@@ -0,0 +1,467 @@
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package renderer
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import (
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"errors"
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"fmt"
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"mxl-player/internal/sdl"
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"unsafe"
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"github.com/christerso/vulkan-go/vk"
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)
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// Raises by swapchain creation, whem windos is minimized
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var ErrMinimized = errors.New("window minimized")
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// ErrOutOfDate is returned by DrawFrame when the swapchain needs recreation.
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var ErrOutOfDate = errors.New("swapchain out of date")
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// shader push-constants block
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type PushConstants struct {
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Width, Height, StrideBytes, WinW, WinH uint32
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}
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// all Vulkan state
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type Renderer struct {
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pd vk.PhysicalDevice
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dev vk.Device
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queue vk.Queue
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surf vk.SurfaceKHR
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window uintptr
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format vk.Format
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colorSpace uint32
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presentMode vk.PresentMode
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renderPass vk.RenderPass
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cmdPool vk.CommandPool
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commands []vk.CommandBuffer
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staging vk.AllocBuffer
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v210Buf vk.AllocBuffer
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frameSize vk.DeviceSize
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vertMod vk.ShaderModule
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fragMod vk.ShaderModule
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decodeDSL vk.DescriptorSetLayout
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decodeLayout vk.PipelineLayout
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decodePipeline vk.Pipeline
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descPool vk.DescriptorPool
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decodeSet vk.DescriptorSet
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extent vk.Extent2D
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swapchain vk.SwapchainKHR
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swapImages []vk.Image
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swapViews []vk.ImageView
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depthImg vk.AllocImage
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depthView vk.ImageView
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fbs []vk.Framebuffer
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imageAvailable vk.Semaphore
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renderFinished vk.Semaphore
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inFlight vk.Fence
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}
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// public params, needed to create a Renderer
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type Config struct {
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PhysDevice vk.PhysicalDevice
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Device vk.Device
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Queue vk.Queue
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Surface vk.SurfaceKHR
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Window uintptr
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GraphicsFamily uint32
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VideoWidth, VideoHeight, VideoStride uint32
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}
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// creates Renderer with all Vulkan obkects initialized
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func New(cfg Config) (*Renderer, error) {
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r := &Renderer{
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pd: cfg.PhysDevice,
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dev: cfg.Device,
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queue: cfg.Queue,
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surf: cfg.Surface,
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window: cfg.Window,
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}
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// Format: prefer 10-bit A2B10G10R10 (64), fallback to first
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// TODO: check other devices,
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// maybe it's not the best idea
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formats, _ := cfg.PhysDevice.SurfaceFormats(cfg.Surface)
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r.format = vk.FormatUndefined
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for _, f := range formats {
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if f.Format == vk.Format(64) && f.ColorSpace == vk.ColorSpaceSRGBNonlinear {
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r.format = f.Format
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r.colorSpace = f.ColorSpace
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}
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}
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if r.format == vk.FormatUndefined {
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r.format = formats[0].Format
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r.colorSpace = formats[0].ColorSpace
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}
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// Present mode. Prefer Mailbox, fallback to FIFO
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r.presentMode = vk.PresentModeFIFO
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modes, _ := cfg.PhysDevice.SurfacePresentModes(cfg.Surface)
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for _, m := range modes {
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if m == vk.PresentModeMailbox {
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r.presentMode = m
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}
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}
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// Render pass
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rp, err := cfg.Device.CreateColorDepthRenderPass(r.format, vk.FormatD32Sfloat)
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if err != nil {
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return nil, err
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}
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r.renderPass = rp
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// Command pool + buffers
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pool, err := cfg.Device.CreateCommandPool(cfg.GraphicsFamily)
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if err != nil {
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cfg.Device.DestroyRenderPass(rp)
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return nil, err
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}
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r.cmdPool = pool
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cmds, err := cfg.Device.AllocateCommandBuffers(pool, 1)
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if err != nil {
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cfg.Device.DestroyCommandPool(pool)
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cfg.Device.DestroyRenderPass(rp)
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return nil, err
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}
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r.commands = cmds
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// Buffers
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r.frameSize = vk.DeviceSize(cfg.VideoStride) * vk.DeviceSize(cfg.VideoHeight)
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r.staging, err = cfg.Device.CreateBuffer(cfg.PhysDevice, vk.BufferConfig{
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Size: r.frameSize,
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Usage: vk.BufferUsageTransferSrc,
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Properties: vk.MemoryHostVisible | vk.MemoryHostCoherent,
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Map: true,
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})
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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// Shaders + pipeline
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r.vertMod, err = cfg.Device.CreateShaderModule(vertSPV)
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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r.fragMod, err = cfg.Device.CreateShaderModule(fragSPV)
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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r.decodeDSL, err = cfg.Device.CreateDescriptorSetLayout([]vk.DescriptorBinding{
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{Binding: 0, Type: vk.DescriptorStorageBuffer, Count: 1, Stages: vk.ShaderStageFragment},
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})
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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r.decodeLayout, err = cfg.Device.CreatePipelineLayout(
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[]vk.DescriptorSetLayout{r.decodeDSL}, vk.ShaderStageFragment, 20)
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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r.decodePipeline, err = cfg.Device.CreateGraphicsPipeline(vk.GraphicsPipelineConfig{
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Layout: r.decodeLayout,
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RenderPass: r.renderPass,
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VertexShader: r.vertMod,
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FragShader: r.fragMod,
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Topology: vk.TopologyTriangleList,
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PolygonMode: vk.PolygonFill,
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CullMode: vk.CullNone,
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FrontFace: vk.FrontFaceCounterClockwise,
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})
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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// Descriptor pool + set
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r.descPool, err = cfg.Device.CreateDescriptorPool(1, map[vk.DescriptorType]uint32{
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vk.DescriptorStorageBuffer: 1,
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})
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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r.decodeSet, err = cfg.Device.AllocateDescriptorSet(r.descPool, r.decodeDSL)
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if err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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cfg.Device.UpdateBufferDescriptor(r.decodeSet, 0, vk.DescriptorStorageBuffer, r.staging.Buffer, 0, vk.WholeSize)
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// Swapchain
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if err := r.createSwapchain(); err != nil {
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r.destroyPreSwapchain()
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return nil, err
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}
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// Sync objects
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r.imageAvailable, err = cfg.Device.CreateSemaphore()
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if err != nil {
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r.destroyAll()
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return nil, err
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}
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r.renderFinished, err = cfg.Device.CreateSemaphore()
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if err != nil {
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r.destroyAll()
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return nil, err
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}
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r.inFlight, err = cfg.Device.CreateFence(true)
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if err != nil {
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r.destroyAll()
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return nil, err
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}
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return r, nil
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}
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func (r *Renderer) createSwapchain() (err error) {
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defer func() {
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if err != nil {
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r.destroySwapchain()
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}
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}()
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caps, err := r.pd.SurfaceCapabilities(r.surf)
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if err != nil {
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return err
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}
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var w, h int32 = 1280, 720
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if !sdl.GetWindowSizeInPixels(r.window, &w, &h) {
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return fmt.Errorf("SDL_GetWindowSizeInPixels: %s", sdl.GetError())
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}
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clamp(&w, int32(caps.MinImageExtent.Width), int32(caps.MaxImageExtent.Width))
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clamp(&h, int32(caps.MinImageExtent.Height), int32(caps.MaxImageExtent.Height))
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if w == 0 || h == 0 {
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return ErrMinimized
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}
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r.extent = vk.Extent2D{Width: uint32(w), Height: uint32(h)}
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r.swapchain, err = r.dev.CreateSwapchain(vk.SwapchainConfig{
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Surface: r.surf,
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MinImageCount: caps.MinImageCount,
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Format: r.format,
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ColorSpace: r.colorSpace,
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Extent: r.extent,
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PresentMode: r.presentMode,
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PreTransform: caps.CurrentTransform,
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})
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if err != nil {
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return err
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}
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r.swapImages, err = r.dev.SwapchainImages(r.swapchain)
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if err != nil {
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return err
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}
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r.swapViews = make([]vk.ImageView, len(r.swapImages))
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for i, img := range r.swapImages {
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v, err := r.dev.CreateImageView(img, r.format, vk.AspectColor)
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if err != nil {
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return err
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}
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r.swapViews[i] = v
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}
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r.depthImg, err = r.dev.CreateImage2D(r.pd, vk.FormatD32Sfloat, r.extent, vk.ImageUsageDepthStencilAttachment)
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if err != nil {
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return err
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}
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r.depthView, err = r.dev.CreateImageView(r.depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth)
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if err != nil {
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return err
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}
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r.fbs = make([]vk.Framebuffer, len(r.swapViews))
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for i, cv := range r.swapViews {
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fb, err := r.dev.CreateFramebuffer(r.renderPass, []vk.ImageView{cv, r.depthView}, r.extent)
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if err != nil {
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return err
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}
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r.fbs[i] = fb
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}
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return nil
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}
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func (r *Renderer) destroySwapchain() {
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for _, fb := range r.fbs {
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r.dev.DestroyFramebuffer(fb)
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}
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r.dev.DestroyImageView(r.depthView)
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r.dev.DestroyImage(r.depthImg)
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for _, v := range r.swapViews {
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r.dev.DestroyImageView(v)
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}
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r.dev.DestroySwapchain(r.swapchain)
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r.fbs = nil
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r.swapViews = nil
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r.swapImages = nil
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r.depthView = 0
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r.depthImg = vk.AllocImage{}
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r.swapchain = 0
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r.extent = vk.Extent2D{}
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}
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func (r *Renderer) destroyPreSwapchain() {
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r.dev.DestroyDescriptorPool(r.descPool)
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r.dev.DestroyPipeline(r.decodePipeline)
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r.dev.DestroyPipelineLayout(r.decodeLayout)
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r.dev.DestroyDescriptorSetLayout(r.decodeDSL)
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r.dev.DestroyShaderModule(r.fragMod)
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r.dev.DestroyShaderModule(r.vertMod)
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r.dev.DestroyBuffer(r.v210Buf)
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r.dev.DestroyBuffer(r.staging)
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r.dev.DestroyCommandPool(r.cmdPool)
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r.dev.DestroyRenderPass(r.renderPass)
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}
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func (r *Renderer) destroyAll() {
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r.dev.DestroyFence(r.inFlight)
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r.dev.DestroySemaphore(r.renderFinished)
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r.dev.DestroySemaphore(r.imageAvailable)
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r.destroySwapchain()
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r.destroyPreSwapchain()
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}
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// Tears down everything. Call after Device.WaitIdle
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func (r *Renderer) Destroy() {
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r.destroyAll()
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}
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// Persistently mapped CPU pointer for v210 uploads
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func (r *Renderer) StagingMapped() unsafe.Pointer { return r.staging.Mapped }
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// Current swapchain extent
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func (r *Renderer) Extent() vk.Extent2D { return r.extent }
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// Current v210 frame size in bytes
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func (r *Renderer) FrameSize() vk.DeviceSize { return r.frameSize }
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func clamp(val *int32, min, max int32) {
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if *val > max {
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*val = max
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} else if *val < min {
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*val = min
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}
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}
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// RecreateSwapchain destroys and recreates the swapchain + dependent views/fbs
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func (r *Renderer) RecreateSwapchain() error {
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if err := r.dev.WaitIdle(); err != nil {
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return err
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}
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r.destroySwapchain()
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return r.createSwapchain()
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}
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// RecreateBuffers recreates the staging + v210 buffers for a new frame size
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func (r *Renderer) RecreateBuffers(newSize vk.DeviceSize) error {
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if err := r.dev.WaitIdle(); err != nil {
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return err
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}
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r.dev.DestroyBuffer(r.v210Buf)
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r.dev.DestroyBuffer(r.staging)
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var err error
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r.staging, err = r.dev.CreateBuffer(r.pd, vk.BufferConfig{
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Size: newSize,
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Usage: vk.BufferUsageTransferSrc,
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Properties: vk.MemoryHostVisible | vk.MemoryHostCoherent,
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Map: true,
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})
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if err != nil {
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return err
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}
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r.v210Buf, err = r.dev.CreateBuffer(r.pd, vk.BufferConfig{
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Size: newSize,
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Usage: vk.BufferUsageTransferDst | vk.BufferUsageStorageBuffer,
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Properties: vk.MemoryDeviceLocal,
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Map: false,
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})
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if err != nil {
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return err
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}
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r.frameSize = newSize
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r.dev.UpdateBufferDescriptor(r.decodeSet, 0, vk.DescriptorStorageBuffer, r.staging.Buffer, 0, vk.WholeSize)
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return nil
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}
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// DrawFrame acquires an image, records commands, submits, and presents.
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// Returns ErrOutOfDate if the swapchain needs recreation
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func (r *Renderer) DrawFrame(videoW, videoH, stride uint32) error {
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imageIndex, res := r.dev.AcquireNextImage(r.swapchain, r.imageAvailable, ^uint64(0))
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if res == vk.ErrorOutOfDateKHR || res == vk.SuboptimalKHR {
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return ErrOutOfDate
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}
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if !res.Ok() {
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return fmt.Errorf("acquire: %v", res)
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}
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if err := r.dev.WaitFence(r.inFlight, ^uint64(0)); err != nil {
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return err
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}
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if err := r.dev.ResetFence(r.inFlight); err != nil {
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return err
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}
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cmd := r.commands[0]
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if err := cmd.Reset(); err != nil {
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return err
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}
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if err := cmd.Begin(vk.CommandBufferOneTimeSubmit); err != nil {
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return err
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}
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cmd.BeginRenderPass(
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r.renderPass,
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r.fbs[imageIndex],
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vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: r.extent},
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[]vk.ClearValue{
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vk.ClearColor(0.0, 0.0, 0.0, 1.0),
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vk.ClearDepthStencil(1.0, 0),
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},
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)
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cmd.SetViewport(vk.Viewport{
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X: 0, Y: 0,
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Width: float32(r.extent.Width),
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Height: float32(r.extent.Height),
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MinDepth: 0, MaxDepth: 1,
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})
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cmd.SetScissor(vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: r.extent})
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cmd.BindPipeline(r.decodePipeline)
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cmd.BindDescriptorSet(r.decodeLayout, 0, r.decodeSet)
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pc := PushConstants{
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Width: videoW,
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Height: videoH,
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StrideBytes: stride,
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WinW: r.extent.Width,
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WinH: r.extent.Height,
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}
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cmd.PushConstants(r.decodeLayout, vk.ShaderStageFragment, 0, unsafe.Pointer(&pc), 20)
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cmd.Draw(3, 1, 0, 0)
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cmd.EndRenderPass()
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if err := cmd.End(); err != nil {
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return err
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}
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if err := r.queue.Submit(vk.SubmitConfig{
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Wait: r.imageAvailable,
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WaitStage: vk.StageColorAttachmentOutput,
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Command: cmd,
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Signal: r.renderFinished,
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Fence: r.inFlight,
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}); err != nil {
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return err
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}
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res = r.queue.Present(r.swapchain, imageIndex, r.renderFinished)
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if res == vk.ErrorOutOfDateKHR || res == vk.SuboptimalKHR {
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return ErrOutOfDate
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}
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if !res.Ok() {
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return fmt.Errorf("present: %v", res)
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}
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return nil
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}
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@@ -0,0 +1,9 @@
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package renderer
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import _ "embed"
|
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|
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//go:embed shaders/triangle.vert.spv
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var vertSPV []byte
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//go:embed shaders/decode.frag.spv
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var fragSPV []byte
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@@ -0,0 +1,76 @@
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#version 450
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layout(set = 0, binding = 0, std430) readonly buffer V210 {
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uint words[];
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};
|
||||
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layout(push_constant) uniform PC {
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uint width;
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||||
uint height;
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||||
uint strideBytes;
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||||
uint winW;
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||||
uint winH;
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||||
} pc;
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layout(location = 0) out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
// Letterbox: fit video into the window, preserving aspect ratio.
|
||||
float sx = float(pc.winW) / float(pc.width);
|
||||
float sy = float(pc.winH) / float(pc.height);
|
||||
float scale = min(sx, sy);
|
||||
float dispW = float(pc.width) * scale;
|
||||
float dispH = float(pc.height) * scale;
|
||||
float offX = (float(pc.winW) - dispW) * 0.5;
|
||||
float offY = (float(pc.winH) - dispH) * 0.5;
|
||||
float fbx = gl_FragCoord.x - offX;
|
||||
float fby = gl_FragCoord.y - offY;
|
||||
if (fbx < 0.0 || fbx >= dispW || fby < 0.0 || fby >= dispH) {
|
||||
fragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
return;
|
||||
}
|
||||
// Framebuffer y is bottom-origin; flip to video top-origin.
|
||||
uint x = uint(fbx / scale);
|
||||
uint y = uint(fby / scale);
|
||||
|
||||
// V210: 6 pixels per group of 4 words; 3 ten-bit components per word
|
||||
// (bits 0-9 / 10-19 / 20-29). Stream order: Cb Y Cr Y Cb Y Cr Y ...
|
||||
uint group = x / 6u;
|
||||
uint sub = x % 6u;
|
||||
uint wordsPerLine = pc.strideBytes / 4u;
|
||||
uint base = y * wordsPerLine + group * 4u;
|
||||
|
||||
uint w0 = words[base + 0u];
|
||||
uint w1 = words[base + 1u];
|
||||
uint w2 = words[base + 2u];
|
||||
uint w3 = words[base + 3u];
|
||||
|
||||
uint cb0 = (w0 ) & 0x3FFu;
|
||||
uint y0 = (w0 >> 10u) & 0x3FFu;
|
||||
uint cr0 = (w0 >> 20u) & 0x3FFu;
|
||||
uint y1 = (w1 ) & 0x3FFu;
|
||||
uint cb1 = (w1 >> 10u) & 0x3FFu;
|
||||
uint y2 = (w1 >> 20u) & 0x3FFu;
|
||||
uint cr1 = (w2 ) & 0x3FFu;
|
||||
uint y3 = (w2 >> 10u) & 0x3FFu;
|
||||
uint cb2 = (w2 >> 20u) & 0x3FFu;
|
||||
uint y4 = (w3 ) & 0x3FFu;
|
||||
uint cr2 = (w3 >> 10u) & 0x3FFu;
|
||||
uint y5 = (w3 >> 20u) & 0x3FFu;
|
||||
|
||||
float Y, Cb, Cr;
|
||||
if (sub == 0u) { Y = float(y0); Cb = float(cb0); Cr = float(cr0); }
|
||||
else if (sub == 1u) { Y = float(y1); Cb = float(cb0); Cr = float(cr0); }
|
||||
else if (sub == 2u) { Y = float(y2); Cb = float(cb1); Cr = float(cr1); }
|
||||
else if (sub == 3u) { Y = float(y3); Cb = float(cb1); Cr = float(cr1); }
|
||||
else if (sub == 4u) { Y = float(y4); Cb = float(cb2); Cr = float(cr2); }
|
||||
else { Y = float(y5); Cb = float(cb2); Cr = float(cr2); }
|
||||
|
||||
float yf = (Y - 64.0) / 876.0;
|
||||
float uf = (Cb - 512.0) / 896.0;
|
||||
float vf = (Cr - 512.0) / 896.0;
|
||||
float r = yf + 1.5748 * vf;
|
||||
float g = yf - 0.1873 * uf - 0.4681 * vf;
|
||||
float b = yf + 1.8556 * uf;
|
||||
fragColor = vec4(clamp(r, 0.0, 1.0), clamp(g, 0.0, 1.0), clamp(b, 0.0, 1.0), 1.0);
|
||||
}
|
||||
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@@ -0,0 +1,12 @@
|
||||
#version 450
|
||||
|
||||
// Fullscreen triangle, no vertex buffer. One triangle covers the viewport.
|
||||
vec2 positions[3] = vec2[](
|
||||
vec2(-1.0, -1.0),
|
||||
vec2( 3.0, -1.0),
|
||||
vec2(-1.0, 3.0)
|
||||
);
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
Binary file not shown.
Reference in New Issue
Block a user