package main import ( "fmt" "log" "runtime" "unsafe" vk "github.com/christerso/vulkan-go/vk" "github.com/ebitengine/purego" ) const ( APP_NAME = "MXL Player" APP_VER = "0.0.1" WIN_WIDTH int32 = 1280 WIN_HEIGHT int32 = 720 ) const ( initVideo uint32 = 0x00000020 windowVulkan uint64 = 0x0000000010000000 windowResizable uint64 = 0x0000000000000020 sdlEventQuit uint32 = 0x100 sdlEventKeyDown uint32 = 0x300 keyEscape uint32 = 0x1B ) var ( sdlInit func(flags uint32) bool sdlQuit func() sdlGetError func() uintptr sdlCreateWindow func(title *byte, w, h int32, flags uint64) uintptr sdlDestroyWindow func(window uintptr) sdlVulkanGetInstanceExtensions func(count *uint32) uintptr sdlVulkanCreateSurface func(window, instance, allocator uintptr, surface *uint64) bool sdlPollEvent func(event unsafe.Pointer) bool sdlGetWindowSizeInPixels func(window uintptr, w, h *int32) bool ) func sdlError() string { return cstr(sdlGetError()) } var loaded = false func loadSDLMissing() error { if loaded { return nil } h, err := purego.Dlopen("libSDL3.so.0", purego.RTLD_NOW|purego.RTLD_GLOBAL) if err != nil { return fmt.Errorf("win: load SDL3: %w", err) } purego.RegisterLibFunc(&sdlInit, h, "SDL_Init") purego.RegisterLibFunc(&sdlQuit, h, "SDL_Quit") purego.RegisterLibFunc(&sdlGetError, h, "SDL_GetError") purego.RegisterLibFunc(&sdlCreateWindow, h, "SDL_CreateWindow") purego.RegisterLibFunc(&sdlDestroyWindow, h, "SDL_DestroyWindow") purego.RegisterLibFunc(&sdlVulkanGetInstanceExtensions, h, "SDL_Vulkan_GetInstanceExtensions") purego.RegisterLibFunc(&sdlVulkanCreateSurface, h, "SDL_Vulkan_CreateSurface") purego.RegisterLibFunc(&sdlPollEvent, h, "SDL_PollEvent") purego.RegisterLibFunc(&sdlGetWindowSizeInPixels, h, "SDL_GetWindowSizeInPixels") loaded = true return nil } // cstr reads a NUL-terminated C string at p. func cstr(p uintptr) string { if p == 0 { return "" } var n int for *(*byte)(unsafe.Pointer(p + uintptr(n))) != 0 { n++ } return string(unsafe.Slice((*byte)(unsafe.Pointer(p)), n)) } // cbytes returns a NUL-terminated copy of s as *byte, kept alive by the caller. func cbytes(s string) *byte { b := make([]byte, len(s)+1) copy(b, s) runtime.KeepAlive(b) return &b[0] } func main() { runtime.LockOSThread() if err := loadSDLMissing(); err != nil { panic(err) } if !sdlInit(initVideo) { log.Fatalf("SDL_Init: %s", sdlError()) return } windowHandler := sdlCreateWindow(cbytes(APP_NAME), WIN_WIDTH, WIN_HEIGHT, windowVulkan|windowResizable) if windowHandler == 0 { sdlQuit() log.Fatalf("SDL_CreateWindow: %s", sdlError()) return } // Vulkan init if err := vk.Load(); err != nil { panic(err) } // Vulkan instance extensions SDL needs. var sdlExtCount uint32 arr := sdlVulkanGetInstanceExtensions(&sdlExtCount) if arr == 0 { log.Fatal("sdlVulkanGetInstanceExtensions is 0") return } sdlExtensions := make([]string, sdlExtCount) for i := uint32(0); i < sdlExtCount; i++ { p := *(*uintptr)(unsafe.Pointer(arr + uintptr(i)*unsafe.Sizeof(uintptr(0)))) sdlExtensions[i] = cstr(p) } // Vulkan Instance creation var vkLayers []string vkExtensions := append(sdlExtensions, vk.ExtDebugUtils) vkInstance, err := vk.CreateInstance(vk.InstanceConfig{ ApplicationName: APP_NAME, EngineName: "no engine", Extensions: vkExtensions, Layers: vkLayers, }) if err != nil { log.Fatalf(err.Error()) panic(err) } defer vkInstance.Destroy() // Vulkan surface var vkSurface uint64 if !sdlVulkanCreateSurface(windowHandler, uintptr(vkInstance), 0, &vkSurface) { log.Fatalf("SDL_Vulkan_CreateSurface: %s", sdlError()) return } vkSurf := vk.SurfaceKHR(vkSurface) defer vkInstance.DestroySurface(vkSurf) // Vulkan Physical Device devices, err := vkInstance.EnumeratePhysicalDevices() if err != nil || len(devices) == 0 { panic("No Vulkan devices") } for _, pd := range devices { info := pd.Info() fmt.Printf("%s (%s)\n", info.Name, info.Type) } vkPhysDevice := devices[0] // Vulkan Surface & Graphics Queue gfx, err := vkPhysDevice.GraphicsFamily() if err != nil { panic(err.Error()) } if !vkPhysDevice.SurfaceSupport(gfx, vkSurf) { log.Fatalf("graphics queue cannot present") return } vkDevice, vkQueue, err := vkPhysDevice.CreateDevice(vk.DeviceConfig{ GraphicsFamily: gfx, Extensions: []string{"VK_KHR_swapchain"}, }) fmt.Println("vkQueue=", vkQueue) if err != nil { panic(err) } defer vkDevice.Destroy() // TODO: colorspace & render pass var vkFormat vk.Format = vk.FormatUndefined var vkColorSpace uint32 formats, _ := vkPhysDevice.SurfaceFormats(vkSurf) for _, f := range formats { if f.Format == vk.FormatB8G8R8A8Srgb && f.ColorSpace == vk.ColorSpaceSRGBNonlinear { vkFormat = f.Format vkColorSpace = f.ColorSpace } } if vkFormat == vk.FormatUndefined { vkFormat = formats[0].Format vkColorSpace = formats[0].ColorSpace } var vkPresentMode vk.PresentMode = vk.PresentModeFIFO modes, _ := vkPhysDevice.SurfacePresentModes(vkSurf) for _, m := range modes { if m == vk.PresentModeMailbox { vkPresentMode = m } } vkRenderPass, err := vkDevice.CreateColorDepthRenderPass(vkFormat, vk.FormatD32Sfloat) if err != nil { panic(err.Error()) } defer vkDevice.DestroyRenderPass(vkRenderPass) // Vulkan Command Pool vkCommandPool, err := vkDevice.CreateCommandPool(gfx) if err != nil { panic(err.Error()) } defer vkDevice.DestroyCommandPool(vkCommandPool) vkCommands, err := vkDevice.AllocateCommandBuffers(vkCommandPool, 1) if err != nil { panic(err.Error()) } fmt.Println(vkCommands) defer vkDevice.WaitIdle() // Vulkan Surface Capabilities caps, err := vkPhysDevice.SurfaceCapabilities(vkSurf) if err != nil { panic(err.Error()) } //compute swapchain extent var w, h int32 = WIN_WIDTH, WIN_HEIGHT if !sdlGetWindowSizeInPixels(windowHandler, &w, &h) { log.Fatalf("SDL_GetWindowSizeInPixels: %s", sdlError()) } if w < int32(caps.MinImageExtent.Width) { w = int32(caps.MinImageExtent.Width) } if h < int32(caps.MinImageExtent.Height) { h = int32(caps.MinImageExtent.Height) } if w > int32(caps.MaxImageExtent.Width) { w = int32(caps.MaxImageExtent.Width) } if h > int32(caps.MaxImageExtent.Height) { h = int32(caps.MaxImageExtent.Height) } vkExtent := vk.Extent2D{Width: uint32(w), Height: uint32(h)} // Vulkan swapchain (pool of presentable images, that OS and GPU share) vkSwapchain, err := vkDevice.CreateSwapchain(vk.SwapchainConfig{ Surface: vkSurf, MinImageCount: caps.MinImageCount, Format: vkFormat, ColorSpace: vkColorSpace, Extent: vkExtent, PresentMode: vkPresentMode, PreTransform: caps.CurrentTransform, }) if err != nil { panic(err.Error()) } defer vkDevice.DestroySwapchain(vkSwapchain) swapImages, err := vkDevice.SwapchainImages(vkSwapchain) if err != nil { panic(err.Error()) } // one image view per swapchain. Image = raw GPU memory with a format swapViews := make([]vk.ImageView, len(swapImages)) for i, img := range swapImages { v, err := vkDevice.CreateImageView(img, vkFormat, vk.AspectColor) if err != nil { panic(err.Error()) } swapViews[i] = v } defer func() { for _, v := range swapViews { vkDevice.DestroyImageView(v) } }() // depth image + view depthImg, err := vkDevice.CreateImage2D( vkPhysDevice, vk.FormatD32Sfloat, vkExtent, vk.ImageUsageDepthStencilAttachment) if err != nil { panic(err.Error()) } defer vkDevice.DestroyImage(depthImg) depthView, err := vkDevice.CreateImageView(depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth) if err != nil { panic(err.Error()) } defer vkDevice.DestroyImageView(depthView) // frame buffer i.e. binding between RenderPass and actual ImageViews fbs := make([]vk.Framebuffer, len(swapViews)) for i, cv := range swapViews { fb, err := vkDevice.CreateFramebuffer(vkRenderPass, []vk.ImageView{cv, depthView}, vkExtent) if err != nil { panic(err.Error()) } fbs[i] = fb } defer func() { for _, fb := range fbs { vkDevice.DestroyFramebuffer(fb) } }() // syncs // Semaphores sync GPU work to GPU work (you never wait on these from the CPU). You need two: // - imageAvailable — AcquireNextImage signals it when a swapchain image is ready to render into. // Your draw submission waits on it before touching color. // - renderFinished — your draw submission signals it when rendering is done. // Present waits on it before showing the frame. // Fences sync GPU work to CPU. You need one: // - inFlight — your submission signals it when the GPU is done with the command buffer. // Your CPU waits on it before re-recording that same command buffer. // It's created signaled so the very first frame's wait returns immediately // (otherwise you'd deadlock waiting for work that hasn't been submitted yet). imageAvailable, err := vkDevice.CreateSemaphore() if err != nil { panic(err.Error()) } defer vkDevice.DestroySemaphore(imageAvailable) renderFinished, err := vkDevice.CreateSemaphore() if err != nil { panic(err.Error()) } defer vkDevice.DestroySemaphore(renderFinished) inFlight, err := vkDevice.CreateFence(true) if err != nil { panic(err.Error()) } defer vkDevice.DestroyFence(inFlight) // Core Loop running := true for running { var event [128]byte for sdlPollEvent(unsafe.Pointer(&event[0])) { eventType := *(*uint32)(unsafe.Pointer(&event[0])) if eventType == sdlEventQuit { running = false } } if !running { break } // Acquire the next swapchain image imageIndex, r := vkDevice.AcquireNextImage(vkSwapchain, imageAvailable, ^uint64(0)) if !r.Ok() { panic(fmt.Errorf("acquire: %v", r)) } // Wait until GPU is done with our command buffer, then reset fence if err := vkDevice.WaitFence(inFlight, ^uint64(0)); err != nil { panic(err) } if err := vkDevice.ResetFence(inFlight); err != nil { panic(err) } // Record: clear color & depth attachments cmd := vkCommands[0] if err := cmd.Reset(); err != nil { panic(err) } if err := cmd.Begin(vk.CommandBufferOneTimeSubmit); err != nil { panic(err) } cmd.BeginRenderPass( vkRenderPass, fbs[imageIndex], vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: vkExtent}, []vk.ClearValue{ vk.ClearColor(0.0, 0.4, 0.7, 1.0), vk.ClearDepthStencil(1.0, 0), }, ) cmd.EndRenderPass() if err := cmd.End(); err != nil { panic(err) } // Submit: wait on imageAvailable, signal RenderFinished + inFlight if err := vkQueue.Submit(vk.SubmitConfig{ Wait: imageAvailable, WaitStage: vk.StageColorAttachmentOutput, Command: cmd, Signal: renderFinished, Fence: inFlight, }); err != nil { panic(err) } // Present. Wait on renderFinished r = vkQueue.Present(vkSwapchain, imageIndex, renderFinished) if r == vk.ErrorOutOfDateKHR || r == vk.SuboptimalKHR { break } if !r.Ok() { panic(fmt.Errorf("present: %v", r)) } // Make sure GPU is idle before any deferred destruction runs if err := vkDevice.WaitIdle(); err != nil { panic(err) } } }