package assets import ( _ "embed" "runtime" "unsafe" ) // uiFont contains the player UI font so the executable does not depend on a // machine-specific font installation. // //go:embed fonts/JetBrainsMonoNLNerdFontMono-Regular.ttf var uiFont []byte // PinUIFont returns the embedded font data and a release function. ImGui keeps // the supplied pointer until its font atlas is destroyed, so callers must keep // the data pinned and invoke release only after destroying the ImGui context. func PinUIFont() (data uintptr, size int32, release func()) { pinner := new(runtime.Pinner) pinner.Pin(&uiFont[0]) return uintptr(unsafe.Pointer(&uiFont[0])), int32(len(uiFont)), pinner.Unpin }