Files
2026-09-02 00:23:03 +03:00

545 lines
14 KiB
Go

package renderer
import (
"errors"
"fmt"
"unsafe"
"mxl-player/internal/sdl"
"github.com/christerso/vulkan-go/vk"
)
var (
// Raises by swapchain creation, whem windos is minimized
ErrMinimized = errors.New("window minimized")
// ErrOutOfDate is returned by DrawFrame when the swapchain needs recreation.
ErrOutOfDate = errors.New("swapchain out of date")
ErrInvalidVideoFrame = errors.New("invalid video frame")
)
// shader push-constants block
type PushConstants struct {
Width, Height, StrideBytes, WinW, WinH uint32
}
// all Vulkan state
type Renderer struct {
pd vk.PhysicalDevice
dev vk.Device
queue vk.Queue
surf vk.SurfaceKHR
window uintptr
format vk.Format
colorSpace uint32
presentMode vk.PresentMode
renderPass vk.RenderPass
cmdPool vk.CommandPool
commands []vk.CommandBuffer
staging vk.AllocBuffer
v210Buf vk.AllocBuffer
frameSize vk.DeviceSize
vertMod vk.ShaderModule
fragMod vk.ShaderModule
decodeDSL vk.DescriptorSetLayout
decodeLayout vk.PipelineLayout
decodePipeline vk.Pipeline
descPool vk.DescriptorPool
decodeSet vk.DescriptorSet
extent vk.Extent2D
swapchain vk.SwapchainKHR
swapImages []vk.Image
swapViews []vk.ImageView
depthImg vk.AllocImage
depthView vk.ImageView
fbs []vk.Framebuffer
imageAvailable vk.Semaphore
renderFinished vk.Semaphore
inFlight vk.Fence
// Called inside render pass, after video draw
ImGuiDraw func(cmd vk.CommandBuffer)
}
// public params, needed to create a Renderer
type Config struct {
PhysDevice vk.PhysicalDevice
Device vk.Device
Queue vk.Queue
Surface vk.SurfaceKHR
Window uintptr
GraphicsFamily uint32
VideoWidth, VideoHeight, VideoStride uint32
}
// creates Renderer with all Vulkan obkects initialized
func New(cfg Config) (*Renderer, error) {
r := &Renderer{
pd: cfg.PhysDevice,
dev: cfg.Device,
queue: cfg.Queue,
surf: cfg.Surface,
window: cfg.Window,
}
// Format: prefer 10-bit A2B10G10R10 (64), fallback to first
// TODO: check other devices,
// maybe it's not the best idea
formats, _ := cfg.PhysDevice.SurfaceFormats(cfg.Surface)
r.format = vk.FormatUndefined
for _, f := range formats {
if f.Format == vk.Format(64) && f.ColorSpace == vk.ColorSpaceSRGBNonlinear {
r.format = f.Format
r.colorSpace = f.ColorSpace
}
}
if r.format == vk.FormatUndefined {
r.format = formats[0].Format
r.colorSpace = formats[0].ColorSpace
}
// Present mode. Prefer Mailbox, fallback to FIFO
r.presentMode = vk.PresentModeFIFO
modes, _ := cfg.PhysDevice.SurfacePresentModes(cfg.Surface)
for _, m := range modes {
if m == vk.PresentModeMailbox {
r.presentMode = m
}
}
// Render pass
rp, err := cfg.Device.CreateColorDepthRenderPass(r.format, vk.FormatD32Sfloat)
if err != nil {
return nil, err
}
r.renderPass = rp
// Command pool + buffers
pool, err := cfg.Device.CreateCommandPool(cfg.GraphicsFamily)
if err != nil {
cfg.Device.DestroyRenderPass(rp)
return nil, err
}
r.cmdPool = pool
cmds, err := cfg.Device.AllocateCommandBuffers(pool, 1)
if err != nil {
cfg.Device.DestroyCommandPool(pool)
cfg.Device.DestroyRenderPass(rp)
return nil, err
}
r.commands = cmds
// Buffers
r.frameSize = vk.DeviceSize(cfg.VideoStride) * vk.DeviceSize(cfg.VideoHeight)
r.staging, err = cfg.Device.CreateBuffer(cfg.PhysDevice, vk.BufferConfig{
Size: r.frameSize,
Usage: vk.BufferUsageTransferSrc,
Properties: vk.MemoryHostVisible | vk.MemoryHostCoherent,
Map: true,
})
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
// Shaders + pipeline
r.vertMod, err = cfg.Device.CreateShaderModule(vertSPV)
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
r.fragMod, err = cfg.Device.CreateShaderModule(fragSPV)
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
r.decodeDSL, err = cfg.Device.CreateDescriptorSetLayout([]vk.DescriptorBinding{
{Binding: 0, Type: vk.DescriptorStorageBuffer, Count: 1, Stages: vk.ShaderStageFragment},
})
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
r.decodeLayout, err = cfg.Device.CreatePipelineLayout(
[]vk.DescriptorSetLayout{r.decodeDSL}, vk.ShaderStageFragment, 20)
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
r.decodePipeline, err = cfg.Device.CreateGraphicsPipeline(vk.GraphicsPipelineConfig{
Layout: r.decodeLayout,
RenderPass: r.renderPass,
VertexShader: r.vertMod,
FragShader: r.fragMod,
Topology: vk.TopologyTriangleList,
PolygonMode: vk.PolygonFill,
CullMode: vk.CullNone,
FrontFace: vk.FrontFaceCounterClockwise,
})
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
// Descriptor pool + set
r.descPool, err = cfg.Device.CreateDescriptorPool(1, map[vk.DescriptorType]uint32{
vk.DescriptorStorageBuffer: 1,
})
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
r.decodeSet, err = cfg.Device.AllocateDescriptorSet(r.descPool, r.decodeDSL)
if err != nil {
r.destroyPreSwapchain()
return nil, err
}
cfg.Device.UpdateBufferDescriptor(r.decodeSet, 0, vk.DescriptorStorageBuffer, r.staging.Buffer, 0, vk.WholeSize)
// Swapchain
if err := r.createSwapchain(); err != nil {
r.destroyPreSwapchain()
return nil, err
}
// Sync objects
r.imageAvailable, err = cfg.Device.CreateSemaphore()
if err != nil {
r.destroyAll()
return nil, err
}
r.renderFinished, err = cfg.Device.CreateSemaphore()
if err != nil {
r.destroyAll()
return nil, err
}
r.inFlight, err = cfg.Device.CreateFence(true)
if err != nil {
r.destroyAll()
return nil, err
}
return r, nil
}
func (r *Renderer) createSwapchain() (err error) {
defer func() {
if err != nil {
r.destroySwapchain()
}
}()
caps, err := r.pd.SurfaceCapabilities(r.surf)
if err != nil {
return err
}
var w, h int32 = 1280, 720
if !sdl.GetWindowSizeInPixels(r.window, &w, &h) {
return fmt.Errorf("SDL_GetWindowSizeInPixels: %s", sdl.GetError())
}
clamp(&w, int32(caps.MinImageExtent.Width), int32(caps.MaxImageExtent.Width))
clamp(&h, int32(caps.MinImageExtent.Height), int32(caps.MaxImageExtent.Height))
if w == 0 || h == 0 {
return ErrMinimized
}
r.extent = vk.Extent2D{Width: uint32(w), Height: uint32(h)}
r.swapchain, err = r.dev.CreateSwapchain(vk.SwapchainConfig{
Surface: r.surf,
MinImageCount: caps.MinImageCount,
Format: r.format,
ColorSpace: r.colorSpace,
Extent: r.extent,
PresentMode: r.presentMode,
PreTransform: caps.CurrentTransform,
})
if err != nil {
return err
}
r.swapImages, err = r.dev.SwapchainImages(r.swapchain)
if err != nil {
return err
}
r.swapViews = make([]vk.ImageView, len(r.swapImages))
for i, img := range r.swapImages {
v, err := r.dev.CreateImageView(img, r.format, vk.AspectColor)
if err != nil {
return err
}
r.swapViews[i] = v
}
r.depthImg, err = r.dev.CreateImage2D(r.pd, vk.FormatD32Sfloat, r.extent, vk.ImageUsageDepthStencilAttachment)
if err != nil {
return err
}
r.depthView, err = r.dev.CreateImageView(r.depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth)
if err != nil {
return err
}
r.fbs = make([]vk.Framebuffer, len(r.swapViews))
for i, cv := range r.swapViews {
fb, err := r.dev.CreateFramebuffer(r.renderPass, []vk.ImageView{cv, r.depthView}, r.extent)
if err != nil {
return err
}
r.fbs[i] = fb
}
return nil
}
func (r *Renderer) destroySwapchain() {
for _, fb := range r.fbs {
r.dev.DestroyFramebuffer(fb)
}
r.dev.DestroyImageView(r.depthView)
r.dev.DestroyImage(r.depthImg)
for _, v := range r.swapViews {
r.dev.DestroyImageView(v)
}
r.dev.DestroySwapchain(r.swapchain)
r.fbs = nil
r.swapViews = nil
r.swapImages = nil
r.depthView = 0
r.depthImg = vk.AllocImage{}
r.swapchain = 0
r.extent = vk.Extent2D{}
}
func (r *Renderer) destroyPreSwapchain() {
r.dev.DestroyDescriptorPool(r.descPool)
r.dev.DestroyPipeline(r.decodePipeline)
r.dev.DestroyPipelineLayout(r.decodeLayout)
r.dev.DestroyDescriptorSetLayout(r.decodeDSL)
r.dev.DestroyShaderModule(r.fragMod)
r.dev.DestroyShaderModule(r.vertMod)
r.dev.DestroyBuffer(r.v210Buf)
r.dev.DestroyBuffer(r.staging)
r.dev.DestroyCommandPool(r.cmdPool)
r.dev.DestroyRenderPass(r.renderPass)
}
func (r *Renderer) destroyAll() {
r.dev.DestroyFence(r.inFlight)
r.dev.DestroySemaphore(r.renderFinished)
r.dev.DestroySemaphore(r.imageAvailable)
r.destroySwapchain()
r.destroyPreSwapchain()
}
// Tears down everything. Call after Device.WaitIdle
func (r *Renderer) Destroy() {
r.destroyAll()
}
// Persistently mapped CPU pointer for v210 uploads
func (r *Renderer) StagingMapped() unsafe.Pointer { return r.staging.Mapped }
// Current swapchain extent
func (r *Renderer) Extent() vk.Extent2D { return r.extent }
// Current v210 frame size in bytes
func (r *Renderer) FrameSize() vk.DeviceSize { return r.frameSize }
func clamp(val *int32, min, max int32) {
if *val > max {
*val = max
} else if *val < min {
*val = min
}
}
// RecreateSwapchain destroys and recreates the swapchain + dependent views/fbs
func (r *Renderer) RecreateSwapchain() error {
if err := r.dev.WaitIdle(); err != nil {
return err
}
r.destroySwapchain()
return r.createSwapchain()
}
// RecreateBuffers recreates the staging + v210 buffers for a new frame size
func (r *Renderer) RecreateBuffers(newSize vk.DeviceSize) error {
if err := r.dev.WaitIdle(); err != nil {
return err
}
r.dev.DestroyBuffer(r.v210Buf)
r.dev.DestroyBuffer(r.staging)
var err error
r.staging, err = r.dev.CreateBuffer(r.pd, vk.BufferConfig{
Size: newSize,
Usage: vk.BufferUsageTransferSrc,
Properties: vk.MemoryHostVisible | vk.MemoryHostCoherent,
Map: true,
})
if err != nil {
return err
}
r.v210Buf, err = r.dev.CreateBuffer(r.pd, vk.BufferConfig{
Size: newSize,
Usage: vk.BufferUsageTransferDst | vk.BufferUsageStorageBuffer,
Properties: vk.MemoryDeviceLocal,
Map: false,
})
if err != nil {
return err
}
r.frameSize = newSize
r.dev.UpdateBufferDescriptor(r.decodeSet, 0, vk.DescriptorStorageBuffer, r.staging.Buffer, 0, vk.WholeSize)
return nil
}
func (r *Renderer) StageFrame(
payload []byte,
width uint32,
height uint32,
stride uint32,
) error {
frameSize, err := validateFramePayload(len(payload), width, height, stride)
if err != nil {
return err
}
if frameSize != r.FrameSize() {
// RecreateBuffers waits for the device to become idle.
if err := r.RecreateBuffers(frameSize); err != nil {
return fmt.Errorf("resize video buffers: %w", err)
}
} else {
// The previous submitted frame may still read the mapped staging buffer.
if err := r.dev.WaitFence(r.inFlight, ^uint64(0)); err != nil {
return fmt.Errorf("wait before staging video: %w", err)
}
}
vk.CopyToMapped(
r.StagingMapped(),
payload[:int(frameSize)],
)
return nil
}
func validateFramePayload(
payloadLen int,
width uint32,
height uint32,
stride uint32,
) (vk.DeviceSize, error) {
if width == 0 || height == 0 || stride == 0 {
return 0, fmt.Errorf(
"%w: dimensions=%dx%d stride=%d",
ErrInvalidVideoFrame,
width,
height,
stride,
)
}
requiredSize := uint64(stride) * uint64(height)
if payloadLen < 0 || requiredSize > uint64(payloadLen) {
return 0, fmt.Errorf(
"%w: payload=%d required=%d",
ErrInvalidVideoFrame,
payloadLen,
requiredSize,
)
}
return vk.DeviceSize(requiredSize), nil
}
// DrawFrame acquires an image, records commands, submits, and presents.
// Returns ErrOutOfDate if the swapchain needs recreation
func (r *Renderer) DrawFrame(
videoW uint32,
videoH uint32,
stride uint32,
showVideo bool,
) error {
imageIndex, res := r.dev.AcquireNextImage(r.swapchain, r.imageAvailable, ^uint64(0))
if res == vk.ErrorOutOfDateKHR || res == vk.SuboptimalKHR {
return ErrOutOfDate
}
if !res.Ok() {
return fmt.Errorf("acquire: %v", res)
}
if err := r.dev.WaitFence(r.inFlight, ^uint64(0)); err != nil {
return err
}
if err := r.dev.ResetFence(r.inFlight); err != nil {
return err
}
cmd := r.commands[0]
if err := cmd.Reset(); err != nil {
return err
}
if err := cmd.Begin(vk.CommandBufferOneTimeSubmit); err != nil {
return err
}
cmd.BeginRenderPass(
r.renderPass,
r.fbs[imageIndex],
vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: r.extent},
[]vk.ClearValue{
vk.ClearColor(0.025, 0.03, 0.04, 1.0),
vk.ClearDepthStencil(1.0, 0),
},
)
cmd.SetViewport(vk.Viewport{
X: 0, Y: 0,
Width: float32(r.extent.Width),
Height: float32(r.extent.Height),
MinDepth: 0, MaxDepth: 1,
})
cmd.SetScissor(vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: r.extent})
if showVideo {
cmd.BindPipeline(r.decodePipeline)
cmd.BindDescriptorSet(r.decodeLayout, 0, r.decodeSet)
pc := PushConstants{
Width: videoW,
Height: videoH,
StrideBytes: stride,
WinW: r.extent.Width,
WinH: r.extent.Height,
}
cmd.PushConstants(r.decodeLayout, vk.ShaderStageFragment, 0, unsafe.Pointer(&pc), 20)
cmd.Draw(3, 1, 0, 0)
}
if r.ImGuiDraw != nil {
r.ImGuiDraw(cmd)
}
cmd.EndRenderPass()
if err := cmd.End(); err != nil {
return err
}
if err := r.queue.Submit(vk.SubmitConfig{
Wait: r.imageAvailable,
WaitStage: vk.StageColorAttachmentOutput,
Command: cmd,
Signal: r.renderFinished,
Fence: r.inFlight,
}); err != nil {
return err
}
res = r.queue.Present(r.swapchain, imageIndex, r.renderFinished)
if res == vk.ErrorOutOfDateKHR || res == vk.SuboptimalKHR {
return ErrOutOfDate
}
if !res.Ok() {
return fmt.Errorf("present: %v", res)
}
return nil
}
func (r *Renderer) CmdPool() vk.CommandPool { return r.cmdPool }
func (r *Renderer) RenderPass() vk.RenderPass { return r.renderPass }