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go-mxl-player/notes.md
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2026-08-27 20:34:20 +03:00

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That makes sense. The GUI is likely more responsive because frame staging is now serialized with rendering:

  • The background goroutine no longer copies a large frame into Vulkan-mapped memory concurrently with GUI/render work.
  • StageFrame waits for the GPU fence before writing, removing CPU/GPU memory contention and undefined synchronization.
  • The bridge creates deterministic backpressure: the source cannot begin another frame until the current payload is staged.
  • The main thread now controls the complete render sequence instead of coordinating loosely through two channels. So we fixed both correctness and scheduling stability without adding another frame copy.