Preserve 16:9 tile aspect on resize
This commit is contained in:
+98
-19
@@ -21,45 +21,115 @@ std::vector<Vertex> makeQuad(
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{{x0, y1}, {0.0f, 1.0f}},
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};
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}
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float toNdcX(float x, float viewportWidth)
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{
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return x * 2.0f / viewportWidth - 1.0f;
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}
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std::vector<Vertex> makeGridLayout(
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float toNdcY(float y, float viewportHeight)
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{
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return y * 2.0f / viewportHeight - 1.0f;
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}
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}
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std::vector<TileRect> makeGridTileRects(
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uint32_t cols,
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uint32_t rows,
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float gapX,
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float gapY)
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float viewportWidth,
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float viewportHeight,
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float gapPixels,
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float targetAspect)
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{
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std::vector<Vertex> vertices;
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vertices.reserve(
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static_cast<size_t>(cols) * rows * 6);
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std::vector<TileRect> rects;
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rects.reserve(static_cast<size_t>(cols) * rows);
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const float tileW =
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(2.0f - gapX * static_cast<float>(cols - 1)) /
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if (cols == 0 || rows == 0 ||
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viewportWidth <= 0.0f || viewportHeight <= 0.0f ||
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targetAspect <= 0.0f)
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{
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return rects;
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}
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const float gapX =
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std::min(gapPixels, viewportWidth * 0.1f);
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const float gapY =
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std::min(gapPixels, viewportHeight * 0.1f);
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const float cellW =
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(viewportWidth - gapX * static_cast<float>(cols - 1)) /
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static_cast<float>(cols);
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const float tileH =
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(2.0f - gapY * static_cast<float>(rows - 1)) /
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const float cellH =
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(viewportHeight - gapY * static_cast<float>(rows - 1)) /
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static_cast<float>(rows);
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float tileW = cellW;
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float tileH = tileW / targetAspect;
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if (tileH > cellH)
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{
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tileH = cellH;
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tileW = tileH * targetAspect;
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}
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const float insetX = (cellW - tileW) * 0.5f;
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const float insetY = (cellH - tileH) * 0.5f;
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for (uint32_t row = 0; row < rows; ++row)
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{
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for (uint32_t col = 0; col < cols; ++col)
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{
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const float x0 =
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-1.0f +
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static_cast<float>(col) * (tileW + gapX);
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static_cast<float>(col) * (cellW + gapX) +
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insetX;
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const float y0 =
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-1.0f +
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static_cast<float>(row) * (tileH + gapY);
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static_cast<float>(row) * (cellH + gapY) +
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insetY;
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const float x1 = x0 + tileW;
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const float y1 = y0 + tileH;
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auto quad = makeQuad(x0, y0, x1, y1);
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rects.push_back({x0, y0, x1, y1});
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}
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}
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return rects;
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}
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std::vector<Vertex> makeGridLayout(
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uint32_t cols,
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uint32_t rows,
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float viewportWidth,
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float viewportHeight,
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float gapPixels,
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float targetAspect)
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{
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std::vector<Vertex> vertices;
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vertices.reserve(
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static_cast<size_t>(cols) * rows * 6);
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std::vector<TileRect> rects =
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makeGridTileRects(
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cols,
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rows,
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viewportWidth,
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viewportHeight,
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gapPixels,
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targetAspect
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);
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for (const TileRect& rect : rects)
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{
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auto quad = makeQuad(
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toNdcX(rect.x0, viewportWidth),
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toNdcY(rect.y0, viewportHeight),
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toNdcX(rect.x1, viewportWidth),
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toNdcY(rect.y1, viewportHeight)
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);
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vertices.insert(
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vertices.end(),
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quad.begin(),
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quad.end());
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}
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}
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return vertices;
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}
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@@ -68,11 +138,20 @@ void updateGridLayout(
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Vertex* vertices,
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uint32_t cols,
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uint32_t rows,
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float gapX,
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float gapY)
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float viewportWidth,
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float viewportHeight,
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float gapPixels,
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float targetAspect)
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{
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std::vector<Vertex> updated =
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makeGridLayout(cols, rows, gapX, gapY);
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makeGridLayout(
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cols,
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rows,
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viewportWidth,
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viewportHeight,
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gapPixels,
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targetAspect
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);
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std::copy(
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updated.begin(),
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+24
-4
@@ -9,18 +9,38 @@ struct Vertex
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float uv[2];
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};
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struct TileRect
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{
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float x0;
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float y0;
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float x1;
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float y1;
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};
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std::vector<TileRect> makeGridTileRects(
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uint32_t cols,
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uint32_t rows,
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float viewportWidth,
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float viewportHeight,
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float gapPixels,
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float targetAspect);
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std::vector<Vertex> makeGridLayout(
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uint32_t cols,
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uint32_t rows,
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float gapX,
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float gapY);
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float viewportWidth,
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float viewportHeight,
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float gapPixels,
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float targetAspect);
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void updateGridLayout(
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Vertex* vertices,
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uint32_t cols,
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uint32_t rows,
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float gapX,
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float gapY);
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float viewportWidth,
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float viewportHeight,
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float gapPixels,
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float targetAspect);
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void updateUvForAspectRatio(
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Vertex* vertices,
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@@ -37,6 +37,7 @@ constexpr uint32_t TEXTURE_WIDTH = 512;
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constexpr uint32_t TEXTURE_HEIGHT = 288;
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constexpr uint32_t VERTICES_PER_QUAD = 6;
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constexpr float TILE_GAP_PIXELS = 8.0f;
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constexpr float TILE_ASPECT = 16.0f / 9.0f;
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static std::atomic<bool> g_running{true};
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@@ -465,32 +466,23 @@ static void drawTileLabels(
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ImDrawList* drawList = ImGui::GetForegroundDrawList();
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const ImVec2 displaySize = ImGui::GetIO().DisplaySize;
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const float gapX =
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std::min(TILE_GAP_PIXELS, displaySize.x * 0.1f);
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const float gapY =
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std::min(TILE_GAP_PIXELS, displaySize.y * 0.1f);
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const float tileW =
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(displaySize.x -
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gapX * static_cast<float>(gridCols - 1)) /
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static_cast<float>(gridCols);
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const float tileH =
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(displaySize.y -
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gapY * static_cast<float>(gridRows - 1)) /
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static_cast<float>(gridRows);
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const std::vector<TileRect> tileRects =
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makeGridTileRects(
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gridCols,
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gridRows,
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displaySize.x,
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displaySize.y,
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TILE_GAP_PIXELS,
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TILE_ASPECT
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);
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const float labelH =
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std::max(24.0f, ImGui::GetFontSize() + 10.0f);
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for (uint32_t i = 0; i < feeds.size(); ++i)
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for (uint32_t i = 0;
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i < feeds.size() && i < tileRects.size();
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++i)
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{
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const uint32_t col = i % gridCols;
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const uint32_t row = i / gridCols;
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const float x0 =
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static_cast<float>(col) * (tileW + gapX);
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const float y0 =
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static_cast<float>(row) * (tileH + gapY);
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const float x1 = x0 + tileW;
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const float y1 = y0 + tileH;
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const TileRect& tileRect = tileRects[i];
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const FeedRuntimeStatus status =
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feeds[i]->status();
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@@ -503,9 +495,15 @@ static void drawTileLabels(
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? feedRuntimeStatusDisplayName(status)
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: sourceInfo);
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const ImVec2 labelMin(x0, y1 - labelH);
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const ImVec2 labelMax(x1, y1);
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const ImVec2 textPos(x0 + 10.0f, y1 - labelH + 5.0f);
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const ImVec2 labelMin(
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tileRect.x0,
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tileRect.y1 - labelH
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);
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const ImVec2 labelMax(tileRect.x1, tileRect.y1);
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const ImVec2 textPos(
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tileRect.x0 + 10.0f,
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tileRect.y1 - labelH + 5.0f
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);
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drawList->AddRectFilled(
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labelMin,
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@@ -630,19 +628,14 @@ int main(int argc, char* argv[])
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// Vertex buffer (quad tiles)
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// ----------------------------------------
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const float initialGapX =
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2.0f * TILE_GAP_PIXELS /
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static_cast<float>(winWidth);
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const float initialGapY =
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2.0f * TILE_GAP_PIXELS /
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static_cast<float>(winHeight);
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std::vector<Vertex> quadVertices =
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makeGridLayout(
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config.gridCols,
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config.gridRows,
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initialGapX,
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initialGapY);
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static_cast<float>(winWidth),
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static_cast<float>(winHeight),
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TILE_GAP_PIXELS,
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TILE_ASPECT);
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VkDeviceSize vbSize =
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sizeof(quadVertices[0]) * quadVertices.size();
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@@ -1680,34 +1673,16 @@ int main(int argc, char* argv[])
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SDL_GetPerformanceCounter();
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VkExtent2D swapExtent = swapchain.extent();
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const float gapX =
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2.0f * TILE_GAP_PIXELS /
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static_cast<float>(swapExtent.width);
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const float gapY =
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2.0f * TILE_GAP_PIXELS /
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static_cast<float>(swapExtent.height);
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updateGridLayout(
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quadVertices.data(),
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config.gridCols,
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config.gridRows,
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gapX,
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gapY
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static_cast<float>(swapExtent.width),
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static_cast<float>(swapExtent.height),
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TILE_GAP_PIXELS,
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TILE_ASPECT
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);
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const float tileWidthPx =
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(static_cast<float>(swapExtent.width) -
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TILE_GAP_PIXELS *
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static_cast<float>(config.gridCols - 1)) /
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static_cast<float>(config.gridCols);
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const float tileHeightPx =
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(static_cast<float>(swapExtent.height) -
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TILE_GAP_PIXELS *
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static_cast<float>(config.gridRows - 1)) /
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static_cast<float>(config.gridRows);
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const float tileAspect =
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tileWidthPx / tileHeightPx;
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for (uint32_t i = 0; i < feedCount; ++i)
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{
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float srcAspect = feeds[i]->srcAspectRatio();
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@@ -1716,7 +1691,7 @@ int main(int argc, char* argv[])
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quadVertices.data(),
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i,
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srcAspect,
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tileAspect);
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TILE_ASPECT);
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}
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std::memcpy(
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