Use MXL flow label in tile UI

This commit is contained in:
Johanness
2026-05-24 21:23:35 +03:00
parent f79eeadde6
commit 58f9f7edaf
2 changed files with 15 additions and 4 deletions
+12 -1
View File
@@ -514,10 +514,21 @@ static void drawTileLabels(
labelMax,
IM_COL32(0, 0, 0, 175)
);
const ImVec4 labelClip(
labelMin.x,
labelMin.y,
labelMax.x,
labelMax.y
);
drawList->AddText(
nullptr,
0.0f,
textPos,
tileLabelColor(status),
label.c_str()
label.c_str(),
nullptr,
0.0f,
&labelClip
);
}
}