Use MXL flow label in tile UI

This commit is contained in:
Johanness
2026-05-24 21:23:35 +03:00
parent f79eeadde6
commit 58f9f7edaf
2 changed files with 15 additions and 4 deletions
+3 -3
View File
@@ -160,10 +160,10 @@ namespace
{ {
const char* keys[] = const char* keys[] =
{ {
"name", "label",
"flow_name",
"description", "description",
"label" "flow_name",
"name"
}; };
for (const char* key : keys) for (const char* key : keys)
+12 -1
View File
@@ -514,10 +514,21 @@ static void drawTileLabels(
labelMax, labelMax,
IM_COL32(0, 0, 0, 175) IM_COL32(0, 0, 0, 175)
); );
const ImVec4 labelClip(
labelMin.x,
labelMin.y,
labelMax.x,
labelMax.y
);
drawList->AddText( drawList->AddText(
nullptr,
0.0f,
textPos, textPos,
tileLabelColor(status), tileLabelColor(status),
label.c_str() label.c_str(),
nullptr,
0.0f,
&labelClip
); );
} }
} }