initial commit

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Johanness
2026-05-18 00:03:06 +03:00
commit ea7e73d6a4
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#version 450
vec2 positions[3] = vec2[](
vec2( 0.0, -0.5),
vec2( 0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec3 fragColor;
void main()
{
gl_Position = vec4(
positions[gl_VertexIndex],
0.0,
1.0
);
fragColor = colors[gl_VertexIndex];
}