Files
2026-05-18 00:03:06 +03:00

12 lines
203 B
GLSL

#version 450
layout(binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec2 fragUV;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = texture(texSampler, fragUV);
}