12 lines
210 B
GLSL
12 lines
210 B
GLSL
#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec2 inUV;
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layout(location = 0) out vec2 fragUV;
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void main()
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{
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gl_Position = vec4(inPosition, 0.0, 1.0);
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fragUV = inUV;
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} |