Files
mxl-multiviewer/shaders/textured.vert
2026-05-18 00:03:06 +03:00

12 lines
210 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec2 inUV;
layout(location = 0) out vec2 fragUV;
void main()
{
gl_Position = vec4(inPosition, 0.0, 1.0);
fragUV = inUV;
}