Files
mxl-multiviewer/shaders/triangle.frag
2026-05-18 00:03:06 +03:00

10 lines
148 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = vec4(fragColor, 1.0);
}