Files
go-mxl-player/cmd/main.go
T
2026-08-20 18:40:29 +03:00

397 lines
11 KiB
Go

package main
import (
"fmt"
"log"
"runtime"
"unsafe"
vk "github.com/christerso/vulkan-go/vk"
"github.com/ebitengine/purego"
)
const (
APP_NAME = "MXL Player"
APP_VER = "0.0.1"
WIN_WIDTH int32 = 1280
WIN_HEIGHT int32 = 720
)
const (
initVideo uint32 = 0x00000020
windowVulkan uint64 = 0x0000000010000000
windowResizable uint64 = 0x0000000000000020
sdlEventQuit uint32 = 0x100
sdlEventKeyDown uint32 = 0x300
keyEscape uint32 = 0x1B
)
var (
sdlInit func(flags uint32) bool
sdlQuit func()
sdlGetError func() uintptr
sdlCreateWindow func(title *byte, w, h int32, flags uint64) uintptr
sdlDestroyWindow func(window uintptr)
sdlVulkanGetInstanceExtensions func(count *uint32) uintptr
sdlVulkanCreateSurface func(window, instance, allocator uintptr, surface *uint64) bool
sdlPollEvent func(event unsafe.Pointer) bool
sdlGetWindowSizeInPixels func(window uintptr, w, h *int32) bool
)
func sdlError() string { return cstr(sdlGetError()) }
var loaded = false
func loadSDLMissing() error {
if loaded {
return nil
}
h, err := purego.Dlopen("libSDL3.so.0", purego.RTLD_NOW|purego.RTLD_GLOBAL)
if err != nil {
return fmt.Errorf("win: load SDL3: %w", err)
}
purego.RegisterLibFunc(&sdlInit, h, "SDL_Init")
purego.RegisterLibFunc(&sdlQuit, h, "SDL_Quit")
purego.RegisterLibFunc(&sdlGetError, h, "SDL_GetError")
purego.RegisterLibFunc(&sdlCreateWindow, h, "SDL_CreateWindow")
purego.RegisterLibFunc(&sdlDestroyWindow, h, "SDL_DestroyWindow")
purego.RegisterLibFunc(&sdlVulkanGetInstanceExtensions, h, "SDL_Vulkan_GetInstanceExtensions")
purego.RegisterLibFunc(&sdlVulkanCreateSurface, h, "SDL_Vulkan_CreateSurface")
purego.RegisterLibFunc(&sdlPollEvent, h, "SDL_PollEvent")
purego.RegisterLibFunc(&sdlGetWindowSizeInPixels, h, "SDL_GetWindowSizeInPixels")
loaded = true
return nil
}
// cstr reads a NUL-terminated C string at p.
func cstr(p uintptr) string {
if p == 0 {
return ""
}
var n int
for *(*byte)(unsafe.Pointer(p + uintptr(n))) != 0 {
n++
}
return string(unsafe.Slice((*byte)(unsafe.Pointer(p)), n))
}
// cbytes returns a NUL-terminated copy of s as *byte, kept alive by the caller.
func cbytes(s string) *byte {
b := make([]byte, len(s)+1)
copy(b, s)
runtime.KeepAlive(b)
return &b[0]
}
func main() {
runtime.LockOSThread()
if err := loadSDLMissing(); err != nil {
panic(err)
}
if !sdlInit(initVideo) {
log.Fatalf("SDL_Init: %s", sdlError())
return
}
windowHandler := sdlCreateWindow(cbytes(APP_NAME), WIN_WIDTH, WIN_HEIGHT, windowVulkan|windowResizable)
if windowHandler == 0 {
sdlQuit()
log.Fatalf("SDL_CreateWindow: %s", sdlError())
return
}
// Vulkan init
if err := vk.Load(); err != nil {
panic(err)
}
// Vulkan instance extensions SDL needs.
var sdlExtCount uint32
arr := sdlVulkanGetInstanceExtensions(&sdlExtCount)
if arr == 0 {
log.Fatal("sdlVulkanGetInstanceExtensions is 0")
return
}
sdlExtensions := make([]string, sdlExtCount)
for i := uint32(0); i < sdlExtCount; i++ {
p := *(*uintptr)(unsafe.Pointer(arr + uintptr(i)*unsafe.Sizeof(uintptr(0))))
sdlExtensions[i] = cstr(p)
}
// Vulkan Instance creation
var vkLayers []string
vkExtensions := append(sdlExtensions, vk.ExtDebugUtils)
vkInstance, err := vk.CreateInstance(vk.InstanceConfig{
ApplicationName: APP_NAME,
EngineName: "no engine",
Extensions: vkExtensions,
Layers: vkLayers,
})
if err != nil {
log.Fatalf(err.Error())
panic(err)
}
defer vkInstance.Destroy()
// Vulkan surface
var vkSurface uint64
if !sdlVulkanCreateSurface(windowHandler, uintptr(vkInstance), 0, &vkSurface) {
log.Fatalf("SDL_Vulkan_CreateSurface: %s", sdlError())
return
}
vkSurf := vk.SurfaceKHR(vkSurface)
defer vkInstance.DestroySurface(vkSurf)
// Vulkan Physical Device
devices, err := vkInstance.EnumeratePhysicalDevices()
if err != nil || len(devices) == 0 {
panic("No Vulkan devices")
}
for _, pd := range devices {
info := pd.Info()
fmt.Printf("%s (%s)\n", info.Name, info.Type)
}
vkPhysDevice := devices[0]
// Vulkan Surface & Graphics Queue
gfx, err := vkPhysDevice.GraphicsFamily()
if err != nil {
panic(err.Error())
}
if !vkPhysDevice.SurfaceSupport(gfx, vkSurf) {
log.Fatalf("graphics queue cannot present")
return
}
vkDevice, vkQueue, err := vkPhysDevice.CreateDevice(vk.DeviceConfig{
GraphicsFamily: gfx,
Extensions: []string{"VK_KHR_swapchain"},
})
fmt.Println("vkQueue=", vkQueue)
if err != nil {
panic(err)
}
defer vkDevice.Destroy()
// TODO: colorspace & render pass
var vkFormat vk.Format = vk.FormatUndefined
var vkColorSpace uint32
formats, _ := vkPhysDevice.SurfaceFormats(vkSurf)
for _, f := range formats {
if f.Format == vk.FormatB8G8R8A8Srgb && f.ColorSpace == vk.ColorSpaceSRGBNonlinear {
vkFormat = f.Format
vkColorSpace = f.ColorSpace
}
}
if vkFormat == vk.FormatUndefined {
vkFormat = formats[0].Format
vkColorSpace = formats[0].ColorSpace
}
var vkPresentMode vk.PresentMode = vk.PresentModeFIFO
modes, _ := vkPhysDevice.SurfacePresentModes(vkSurf)
for _, m := range modes {
if m == vk.PresentModeMailbox {
vkPresentMode = m
}
}
vkRenderPass, err := vkDevice.CreateColorDepthRenderPass(vkFormat, vk.FormatD32Sfloat)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyRenderPass(vkRenderPass)
// Vulkan Command Pool
vkCommandPool, err := vkDevice.CreateCommandPool(gfx)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyCommandPool(vkCommandPool)
vkCommands, err := vkDevice.AllocateCommandBuffers(vkCommandPool, 1)
if err != nil {
panic(err.Error())
}
fmt.Println(vkCommands)
defer vkDevice.WaitIdle()
// Vulkan Surface Capabilities
caps, err := vkPhysDevice.SurfaceCapabilities(vkSurf)
if err != nil {
panic(err.Error())
}
//compute swapchain extent
var w, h int32 = WIN_WIDTH, WIN_HEIGHT
if !sdlGetWindowSizeInPixels(windowHandler, &w, &h) {
log.Fatalf("SDL_GetWindowSizeInPixels: %s", sdlError())
}
if w < int32(caps.MinImageExtent.Width) {
w = int32(caps.MinImageExtent.Width)
}
if h < int32(caps.MinImageExtent.Height) {
h = int32(caps.MinImageExtent.Height)
}
if w > int32(caps.MaxImageExtent.Width) {
w = int32(caps.MaxImageExtent.Width)
}
if h > int32(caps.MaxImageExtent.Height) {
h = int32(caps.MaxImageExtent.Height)
}
vkExtent := vk.Extent2D{Width: uint32(w), Height: uint32(h)}
// Vulkan swapchain (pool of presentable images, that OS and GPU share)
vkSwapchain, err := vkDevice.CreateSwapchain(vk.SwapchainConfig{
Surface: vkSurf,
MinImageCount: caps.MinImageCount,
Format: vkFormat,
ColorSpace: vkColorSpace,
Extent: vkExtent,
PresentMode: vkPresentMode,
PreTransform: caps.CurrentTransform,
})
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroySwapchain(vkSwapchain)
swapImages, err := vkDevice.SwapchainImages(vkSwapchain)
if err != nil {
panic(err.Error())
}
// one image view per swapchain. Image = raw GPU memory with a format
swapViews := make([]vk.ImageView, len(swapImages))
for i, img := range swapImages {
v, err := vkDevice.CreateImageView(img, vkFormat, vk.AspectColor)
if err != nil {
panic(err.Error())
}
swapViews[i] = v
}
defer func() {
for _, v := range swapViews {
vkDevice.DestroyImageView(v)
}
}()
// depth image + view
depthImg, err := vkDevice.CreateImage2D(
vkPhysDevice, vk.FormatD32Sfloat, vkExtent, vk.ImageUsageDepthStencilAttachment)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyImage(depthImg)
depthView, err := vkDevice.CreateImageView(depthImg.Image, vk.FormatD32Sfloat, vk.AspectDepth)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyImageView(depthView)
// frame buffer i.e. binding between RenderPass and actual ImageViews
fbs := make([]vk.Framebuffer, len(swapViews))
for i, cv := range swapViews {
fb, err := vkDevice.CreateFramebuffer(vkRenderPass, []vk.ImageView{cv, depthView}, vkExtent)
if err != nil {
panic(err.Error())
}
fbs[i] = fb
}
defer func() {
for _, fb := range fbs {
vkDevice.DestroyFramebuffer(fb)
}
}()
// syncs
// Semaphores sync GPU work to GPU work (you never wait on these from the CPU). You need two:
// - imageAvailable — AcquireNextImage signals it when a swapchain image is ready to render into.
// Your draw submission waits on it before touching color.
// - renderFinished — your draw submission signals it when rendering is done.
// Present waits on it before showing the frame.
// Fences sync GPU work to CPU. You need one:
// - inFlight — your submission signals it when the GPU is done with the command buffer.
// Your CPU waits on it before re-recording that same command buffer.
// It's created signaled so the very first frame's wait returns immediately
// (otherwise you'd deadlock waiting for work that hasn't been submitted yet).
imageAvailable, err := vkDevice.CreateSemaphore()
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroySemaphore(imageAvailable)
renderFinished, err := vkDevice.CreateSemaphore()
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroySemaphore(renderFinished)
inFlight, err := vkDevice.CreateFence(true)
if err != nil {
panic(err.Error())
}
defer vkDevice.DestroyFence(inFlight)
// Core Loop
running := true
for running {
var event [128]byte
for sdlPollEvent(unsafe.Pointer(&event[0])) {
eventType := *(*uint32)(unsafe.Pointer(&event[0]))
if eventType == sdlEventQuit {
running = false
}
}
if !running {
break
}
// Acquire the next swapchain image
imageIndex, r := vkDevice.AcquireNextImage(vkSwapchain, imageAvailable, ^uint64(0))
if !r.Ok() {
panic(fmt.Errorf("acquire: %v", r))
}
// Wait until GPU is done with our command buffer, then reset fence
if err := vkDevice.WaitFence(inFlight, ^uint64(0)); err != nil {
panic(err)
}
if err := vkDevice.ResetFence(inFlight); err != nil {
panic(err)
}
// Record: clear color & depth attachments
cmd := vkCommands[0]
if err := cmd.Reset(); err != nil {
panic(err)
}
if err := cmd.Begin(vk.CommandBufferOneTimeSubmit); err != nil {
panic(err)
}
cmd.BeginRenderPass(
vkRenderPass,
fbs[imageIndex],
vk.Rect2D{Offset: vk.Offset2D{X: 0, Y: 0}, Extent: vkExtent},
[]vk.ClearValue{
vk.ClearColor(0.0, 0.4, 0.7, 1.0),
vk.ClearDepthStencil(1.0, 0),
},
)
cmd.EndRenderPass()
if err := cmd.End(); err != nil {
panic(err)
}
// Submit: wait on imageAvailable, signal RenderFinished + inFlight
if err := vkQueue.Submit(vk.SubmitConfig{
Wait: imageAvailable,
WaitStage: vk.StageColorAttachmentOutput,
Command: cmd,
Signal: renderFinished,
Fence: inFlight,
}); err != nil {
panic(err)
}
// Present. Wait on renderFinished
r = vkQueue.Present(vkSwapchain, imageIndex, renderFinished)
if r == vk.ErrorOutOfDateKHR || r == vk.SuboptimalKHR {
break
}
if !r.Ok() {
panic(fmt.Errorf("present: %v", r))
}
// Make sure GPU is idle before any deferred destruction runs
if err := vkDevice.WaitIdle(); err != nil {
panic(err)
}
}
}